AutoTrimps
Evolve
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AutoTrimps | Evolve | |
---|---|---|
11 | 10 | |
54 | 753 | |
- | - | |
4.1 | 9.0 | |
almost 1 year ago | 1 day ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AutoTrimps
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AutoTrimps doesn't build anything
I installed the Autotrimps from Zek (https://github.com/Zorn192/AutoTrimps) but is does almost nothing. It does not build any buildings nor does it assign any jobs. I checked the settings all those things are on. I also tried to reset it and imported the -60 AT settings. It does some things though, like automatically buying speedlumber etc. Can somebody explain to me what I do wrong?
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Just started playing and completed my first 22 zones any advice or a guide would be nice
Beyond that, generally you'll want to mix farming and push runs - sometimes do runs just to gain helium and such, sometimes do runs to get an unlock or see how far you can go in a reasonable amount of time. Getting graphs (I don't recommend using the rest of AutoTrimps) from https://github.com/Zorn192/AutoTrimps can be a pretty great help for optimizing your progress.
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Autotrimps for steam version?
Autotrimps steam version has stopped working for me today and it seems like the creator has edited the mods.js file https://github.com/Zorn192/AutoTrimps/commit/fa3281daa477bef3f7d7ab459b0f733dd2f101f2
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AT graph standalone and Steam
if i am not wrong, check "Graphs only Script Installation" -> Steam in https://github.com/Zorn192/AutoTrimps
- Trimps 5.7.0 and Trimps released on Steam!
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It's on Steam now!
Awesome. In case someone is using AutoTrimps and was also searching for how to implement it into the steam version: https://github.com/Zorn192/AutoTrimps ; there is an explanation if you scroll down. Make a file, copy paste it into the trimps steam folder as described and you are done! Easy. Thanks a lot everyone for your hard work.
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Help with Idling. (Map at Zone, Auto Jobs/Structure)
// ==UserScript== // u/nameAT-Zek-GraphsOnly // u/namespacehttps://github.com/Zorn192/AutoTrimps // u/version2.6.1-Zek // u/updateURLhttps://github.com/Zorn192/AutoTrimps/GraphsOnly.user.js // @description Graphs Module (only) from AutoTrimps // @author zininzinin, spindrjr, belaith, ishakaru, genBTC, Zek // @include *trimps.github.io* // @include *kongregate.com/games/GreenSatellite/trimps // @grant none // ==/UserScript== var script = document.createElement('script'); script.id = 'AutoTrimps-Graphs'; script.src = 'https://Zorn192.github.io/AutoTrimps/GraphsOnly.js'; script.setAttribute('crossorigin',"anonymous"); document.head.appendChild(script);
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Fully Automated Idle Games
Universal Paperclips (using this script) Trimps (using AutoTrimps) Cookie Clicker (using Frozen Cookies) Sandcastle Builder (using BeachBall)
- Working auto trumps script
- Auto trimps wont run at all
Evolve
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What requirements are necessary to go for Isolation in Truepath?
It seems I somehow fucked up the possibility to choose Isolation in Truepath (I filed a bug report here: https://github.com/pmotschmann/Evolve/issues/928).
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What are good games to learn by reading its source code? (javascript, maybe?)
Evolve has open source code, and it's somewhat readable. It uses Vue.
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Play offline
Download the game files from https://github.com/pmotschmann/Evolve (you can do this with git, or clicking on "code" near the top right and then downloading the zip, then unzipping that file)
- French string pack
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Tech - Intergalactic Wiki link not working
I had that happen too, then after a while it was corrected: https://github.com/pmotschmann/Evolve/issues/664
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String Packs
that covers most things, not sure what else you are looking for. Just look at the strings.json
- javascript website hosting?
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How do devs handle the math of levels/upgrades scaling upwards?
And many(most?) don't. In fact, many, games, even have, their repos available under permissive license that you can use for your own work.
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(Mild spoilers for late-game resets) Question about a race found in the source code
While I was searching, though, I realized that one of the files (space.js line 5768 at the time of writing) contains the data for a "zombie" species: A tooltip, a description, planet names, etc etc... Seemingly everything needed for a playable race. They don't appear to have any traits, and they seem to be related to the custom race mechanic in some way, but since I haven't reached that point yet I can't really make sense of the code. Are they a placeholder in case something goes wrong? Or maybe is it just the set of default options that first come up when creating a custom race?
What are some alternatives?
AutoTrimps - Automation for the idle incremental game 'Trimps'
Trimps
Five-Nights-at-Freddys-Web - Five Nights at Freddy's - Web: https://wellsousaaa.github.io/Five-Nights-at-Freddys-Web/
Exotic-Matter-Dimensions - Exotic Matter Dimensions is an incremental game *loosely* based on Antimatter Dimensions.
rs-clicker - A clicker game for Runescape nostalgia
swarm - Swarm Simulator, an idle game with lots of bugs.
metrics - 📊 An infographics generator with 30+ plugins and 300+ options to display stats about your GitHub account and render them as SVG, Markdown, PDF or JSON!
pokeclicker - The new and improved version of the popular idle/incremental PokéClicker
BeachBall - BeachBall addon for Sandcastle Builder
Dawn-of-Civilization - The Dawn of Civilization mod for Civilization IV: Beyond the Sword, based on the popular Rhye's and Fall of Civilization mod.
FrozenCookies - An automated Cookie Clicker tool.
break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.