AudioWorks VS libwinmedia

Compare AudioWorks vs libwinmedia and see what are their differences.

libwinmedia

[Archived] A cross-platform simple media playback library for C/C++. (by harmonoid)
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AudioWorks libwinmedia
1 2
61 34
- -
0.0 8.5
16 days ago about 2 years ago
C# C++
GNU Affero General Public License v3.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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AudioWorks

Posts with mentions or reviews of AudioWorks. We have used some of these posts to build our list of alternatives and similar projects.

libwinmedia

Posts with mentions or reviews of libwinmedia. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-03.
  • Finamp Roadmap/Vague Explanation of What I’ve got Planned
    1 project | /r/jellyfin | 30 Apr 2022
    GStreamer backend for the just_audio package - Finamp uses the awesome just_audio package for audio playback. Currently, it uses the OS’s native system for audio playback (ExoPlayer on Android and AVQueuePlayer on iOS/macOS). These work, but there are a few annoying limitations, especially on iOS. For example, iOS doesn’t support Vorbis and OPUS (well, they do but only in the .caf container that literally nobody uses). GStreamer paired with its ffmpeg plug-ins should play pretty much every format, even weird stuff like DSD audio. A GStreamer backend would also be great for desktop support - just_audio only supports Linux and Windows through the libwinmedia package, which has been discontinued by the owner for reasons that I agree with, such as it using a whole webview for Linux support. It should be noted that I’ve only really done background reading on this project, so it may not work out entirely. For example, if it turns out that stuff like AirPlay doesn’t work, I may not use this backend for iOS
  • Audio Player plugin for Windows
    2 projects | /r/flutterhelp | 3 Apr 2022
    https://github.com/harmonoid/libwinmedia is discontinued and only works on limited number of devices https://pub.dev/packages/flutter_vlc_player is too performance-heavy and causes UI lag spikes in my use-case

What are some alternatives?

When comparing AudioWorks and libwinmedia you can also consider the following projects:

AMEML - A performat single exe programm to export your Amazon Music Songs from "My Library"

flutter_audio_desktop - [WIP] An 🎵 audio playback library for Flutter Desktop. Supports Windows & Linux. Based on miniaudio.

loudgain - ReplayGain 2.0 loudness normalizer based on the EBU R128/ITU BS.1770 standard (-18 LUFS, FLAC, Ogg, MP2, MP3, MP4, M4A, AAC, ALAC, Opus, ASF, WMA, WAV, AIFF, WavPack, APE)

AV-converter - A web app to convert an audio/video file to another format. Client side conversion means that your file does not get uploaded to a server. You can also download YouTube videos at the /yt endpoint.

ffmpeg_batch - FFmpeg Batch AV Converter

tageditor - A tag editor with Qt GUI and command-line interface supporting MP4/M4A/AAC (iTunes), ID3, Vorbis, Opus, FLAC and Matroska

QTFiles - use qaac without installing iTunes

ni-media - NI Media is a C++ library for reading and writing audio streams.

tinytag - Python library for reading audio file metadata, duration of MP3, OGG, OPUS, MP4, M4A, FLAC, WMA, Wave, AIFF and a few more

freac - The fre:ac audio converter project

flutter_flatpak_example - An example of how to package a Flutter application as a Flatpak for distribution on Linux, using the default counter example app.

ffmpegfs - FUSE-based transcoding filesystem with video support from many formats to FLAC, MP4, TS, WebM, OGG, MP3, HLS, and others.