AssetRipper
Quake-2
Our great sponsors
AssetRipper | Quake-2 | |
---|---|---|
19 | 12 | |
3,106 | 2,673 | |
8.0% | 1.8% | |
9.7 | 0.0 | |
1 day ago | 5 months ago | |
C# | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AssetRipper
-
So...apparently the hoarder bug model has organs inside of it?
I used a tool I found on Github called AssetRipper. All you gotta do is open the program and select the game folder. You also wanna download Unity 2022 to browse through the assets since they‘re stored in a Unity specific format (.asset). I don‘t know the specifics of turning it into a useable format like fbx but there should be plenty of tutorials on that.
- Does anyone know how to extract the files of the bluey video game I wanna use the assets to make better animation
-
is it possible to find the 3d model and texture for the 1911?
asset ripper https://github.com/AssetRipper/AssetRipper
-
3D Model Extraction
Unfortunately, I am neither an expert on 3D modelling, nor on Unity (the game's engine), so my efforts so far have had very little success. All I managed to do so far is decompile the Unity project using AssetRipper.
-
I fully support this.
It’s made in Unity, so just throw it into a program like AssetRipper,and there you go, you have a KSP1/2 decompilation.
-
I just discovered that assets for the sharpshooter were in the game files before the update came out (or at least the sounds)
I used assetripper because it’s a Unity game
- anyone knows where to find a null body 3d model (free)
- Unknown scripting backend in asset ripper
- Hi! Can someone explain to me how to open this texture file?
-
.Unity3D file to STL or OBJ for 3D printing?
You are searching for this: https://github.com/AssetRipper/AssetRipper
Quake-2
-
Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
-
What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
-
What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
-
If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
What are some alternatives?
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
Quake-III-Arena - Quake III Arena GPL Source Release
Il2CppDumper - Unity il2cpp reverse engineer
DOOM-3-BFG - Doom 3 BFG Edition
dnSpy
DOOM - DOOM Open Source Release
PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.
permafrost-engine - An OpenGL RTS game engine written in C
Riptide - Lightweight C# networking solution for multiplayer games.
Quake - Quake GPL Source Release
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
DOOM-3 - Doom 3 GPL source release