AssetManagement VS ClassTypeReference-for-Unity

Compare AssetManagement vs ClassTypeReference-for-Unity and see what are their differences.

AssetManagement

A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask. (by dre0dru)

ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity. (by SolidAlloy)
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AssetManagement ClassTypeReference-for-Unity
1 1
91 289
- -
4.5 3.2
8 months ago almost 2 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AssetManagement

Posts with mentions or reviews of AssetManagement. We have used some of these posts to build our list of alternatives and similar projects.

ClassTypeReference-for-Unity

Posts with mentions or reviews of ClassTypeReference-for-Unity. We have used some of these posts to build our list of alternatives and similar projects.
  • Cards game, unique effects, and scriptable objects!
    1 project | /r/Unity3D | 14 Feb 2022
    At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:

What are some alternatives?

When comparing AssetManagement and ClassTypeReference-for-Unity you can also consider the following projects:

unity-addressable-importer - A rule based addressable asset importer

UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.

CloudPatch - Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.

Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.

com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping

com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)

Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.