Arduino-SNES-controller-on-GameCube
tilemap-studio
Arduino-SNES-controller-on-GameCube | tilemap-studio | |
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1 | 3 | |
5 | 349 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 1 year ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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Arduino-SNES-controller-on-GameCube
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My latest project. Super Famicom controller for the GameCube!
Instructions and code can be found here: https://github.com/Konsolkongen/Arduino-SNES-controller-on-GameCube
tilemap-studio
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Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
> It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.
OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.
> That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.
JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]
[0] https://github.com/Rangi42/tilemap-studio
[1] https://hax.iimarckus.org/topic/7691/
[2] https://twitter.com/app4soft/status/1430517079346749440
[3] http://azsky2.html.xdomain.jp/soft/index.html
[4] http://azsky2.html.xdomain.jp/about_mlk_en.html
- FLTK Rust: a new basics tutorial
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Tutorial: Creating 8Bit Music in GBA
you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀
What are some alternatives?
pico-rectangle - Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.
tiled - Flexible level editor