Arcade-Learning-Environment
stable-baselines3
Arcade-Learning-Environment | stable-baselines3 | |
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6 | 46 | |
2,080 | 8,032 | |
0.7% | 4.1% | |
5.3 | 8.2 | |
6 days ago | 1 day ago | |
C++ | Python | |
GNU General Public License v3.0 only | MIT License |
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Arcade-Learning-Environment
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
This includes single-agent Gymnasium wrappers for DM Control, DM Lab, Behavior Suite, Arcade Learning Environment, OpenAI Gym V21 & V26. Multi-agent PettingZoo wrappers support DM Control Soccer, OpenSpiel and Melting Pot. For more information, read the release notes here:
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How to apply Deep RL in Arcade Learning Environment?
They are talking about this: https://github.com/mgbellemare/Arcade-Learning-Environment
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How are rewards/scores calculated in openai Gym's Atari Skiing-v0?
The code for Atari envs is not on gym, but on ALE
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Merge Dragon Bot
If you're more interested in playing games directly from pixel-level input, check out the Arcade Learning Environment, which lets you do this with all the old Atari games. You can find lots of tutorials online about using "reinforcement learning" to play these games.
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[News] The Arcade Learning Environment: Version 0.7
I glanced over everything in this post, for a more detailed explainer check out the following blog post: https://brosa.ca/blog/ale-release-v0.7 and the release notes at https://github.com/mgbellemare/Arcade-Learning-Environment/releases/tag/v0.7.0.
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ROM differences in Atari gym
I'm running some experiments on Atari via gym and have noticed that the MD5 checksums on around half of the ROMs supplied by gym[atari] differ from the MD5s listed here. Has anyone noticed this before, and would it make a difference to the results?
stable-baselines3
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Sim-to-real RL pipeline for open-source wheeled bipeds
The latest release (v3.0.0) of Upkie's software brings a functional sim-to-real reinforcement learning pipeline based on Stable Baselines3, with standard sim-to-real tricks. The pipeline trains on the Gymnasium environments distributed in upkie.envs (setup: pip install upkie) and is implemented in the PPO balancer. Here is a policy running on an Upkie:
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[P] PettingZoo 1.24.0 has been released (including Stable-Baselines3 tutorials)
PettingZoo 1.24.0 is now live! This release includes Python 3.11 support, updated Chess and Hanabi environment versions, and many bugfixes, documentation updates and testing expansions. We are also very excited to announce 3 tutorials using Stable-Baselines3, and a full training script using CleanRL with TensorBoard and WandB.
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[Question] Why there is so few algorithms implemented in SB3?
I am wondering why there is so few algorithms in Stable Baselines 3 (SB3, https://github.com/DLR-RM/stable-baselines3/tree/master)? I was expecting some algorithms like ICM, HIRO, DIAYN, ... Why there is no model-based, skill-chaining, hierarchical-RL, ... algorithms implemented there?
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Stable baselines! Where my people at?
Discord is more focused, and they have a page for people who wants to contribute https://github.com/DLR-RM/stable-baselines3/blob/master/CONTRIBUTING.md
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SB3 - NotImplementedError: Box([-1. -1. -8.], [1. 1. 8.], (3,), <class 'numpy.float32'>) observation space is not supported
Therefore, I debugged this error to the ReplayBuffer that was imported from `SB3`. This is the problem function -
- Exporting an A2C model created with stable-baselines3 to PyTorch
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Shimmy 1.0: Gymnasium & PettingZoo bindings for popular external RL environments
Have you ever wanted to use dm-control with stable-baselines3? Within Reinforcement learning (RL), a number of APIs are used to implement environments, with limited ability to convert between them. This makes training agents across different APIs highly difficult, and has resulted in a fractured ecosystem.
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Stable-Baselines3 v1.8 Release
Changelog: https://github.com/DLR-RM/stable-baselines3/releases/tag/v1.8.0
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[P] Reinforcement learning evolutionary hyperparameter optimization - 10x speed up
Great project! One question though, is there any reason why you are not using existing RL models instead of creating your own, such as stable baselines?
- Is stable-baselines3 compatible with gymnasium/gymnasium-robotics?
What are some alternatives?
Shimmy - An API conversion tool for popular external reinforcement learning environments
Ray - Ray is a unified framework for scaling AI and Python applications. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
lab - A customisable 3D platform for agent-based AI research
stable-baselines - A fork of OpenAI Baselines, implementations of reinforcement learning algorithms
PettingZoo - An API standard for multi-agent reinforcement learning environments, with popular reference environments and related utilities
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
dm_control - Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.
cleanrl - High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
meltingpot - A suite of test scenarios for multi-agent reinforcement learning.
tianshou - An elegant PyTorch deep reinforcement learning library.
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
ElegantRL - Massively Parallel Deep Reinforcement Learning. 🔥