Apos.Shapes
Shape rendering library for MonoGame. (by Apostolique)
IsoMesh
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring. (by EmmetOT)
Apos.Shapes | IsoMesh | |
---|---|---|
3 | 3 | |
43 | 256 | |
- | - | |
7.1 | 0.0 | |
about 1 month ago | 8 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Apos.Shapes
Posts with mentions or reviews of Apos.Shapes.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-14.
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Question on how to draw lines on screen
You can try Aphos.Shapes. It has lines, circles, and rectangles.
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Thinking of porting my current project from Unity to Monogame. Would it be a good fit?
You can do all of that in MonoGame. For line drawing, might I interest you in my shape drawing library? https://github.com/Apostolique/Apos.Shapes.
- I started a new library for drawing shapes in MonoGame
IsoMesh
Posts with mentions or reviews of IsoMesh.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Since Unity doesn’t have a true custom collider system, I came up with a crazy solution for physics in my procedural mesh system!
If you’re interested, this is all available on GitHub, along with a lot more information, and the above gif is available in a sample scene.
- I've been experimenting with SDFs and voxels in a Unity project for the last couple weeks. I decided to share the repo along with a little writeup.
What are some alternatives?
When comparing Apos.Shapes and IsoMesh you can also consider the following projects:
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Apos.Framework - Game architecture for MonoGame.
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
RayCasting
voxul - voxul is a voxel framework and voxel mesh editing tool for Unity.
MonoGame - One framework for creating powerful cross-platform games.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.