Apos.Shapes VS RayCasting

Compare Apos.Shapes vs RayCasting and see what are their differences.

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Apos.Shapes RayCasting
3 1
43 0
- -
7.1 1.8
about 1 month ago over 3 years ago
C# C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Apos.Shapes

Posts with mentions or reviews of Apos.Shapes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-14.

RayCasting

Posts with mentions or reviews of RayCasting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-14.
  • Thinking of porting my current project from Unity to Monogame. Would it be a good fit?
    2 projects | /r/monogame | 14 Aug 2021
    If you're drawing lines a lot and it's 100% performance critical (and it's lagging with the previous method) you'll probably need to write a shader to handle it. I haven't personally done this, but I'd assume you'd have a large texture and within the pixel shader you'd check the pixel's position against the line, and if the position is close enough then set the colour. Closest point to line, I know this looks scary, but it's quite simple actually, I have a raycaster in C++ which finds the closest point but in 3D here, for reference.

What are some alternatives?

When comparing Apos.Shapes and RayCasting you can also consider the following projects:

SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!

Apos.Framework - Game architecture for MonoGame.

MonoGame - One framework for creating powerful cross-platform games.