RayCasting

By LiruJ

RayCasting Alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better RayCasting alternative or higher similarity.

RayCasting reviews and mentions

Posts with mentions or reviews of RayCasting. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-14.
  • Thinking of porting my current project from Unity to Monogame. Would it be a good fit?
    2 projects | /r/monogame | 14 Aug 2021
    If you're drawing lines a lot and it's 100% performance critical (and it's lagging with the previous method) you'll probably need to write a shader to handle it. I haven't personally done this, but I'd assume you'd have a large texture and within the pixel shader you'd check the pixel's position against the line, and if the position is close enough then set the colour. Closest point to line, I know this looks scary, but it's quite simple actually, I have a raycaster in C++ which finds the closest point but in 3D here, for reference.

Stats

Basic RayCasting repo stats
1
0
1.8
over 3 years ago

The primary programming language of RayCasting is C.

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