Apollo-11
Godot
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Apollo-11 | Godot | |
---|---|---|
117 | 2676 | |
55,444 | 73,965 | |
- | 14.7% | |
0.0 | 9.9 | |
30 days ago | 3 days ago | |
Assembly | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Apollo-11
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Apollo dev posts backend code to Git to disprove Reddit’s claims of scrapping and inefficiency
Extension pack for picking up Matt Damon
- Analysis of Twitter algorithm code reveals social medium down-ranks tweets about Ukraine
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How much we accomplished over the years
We didn't destroy the technology. A lot of the original documentation still exists. For example, all the code for the Apollo Guidance Computer is available on GitHub if you're interested.
- A difficult decision to set us up for the future
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Discussion Thread
Can we get networking on the Apollo-11 so we can browse the DT?
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Apple Lisa source code release
It's not "just fixing typos", as this code was generated through OCR - and the publisher specifically ask to proof-read and fix typos (https://github.com/chrislgarry/Apollo-11/blob/master/CONTRIBUTING.md)
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We invested 10% to pay back tech debt; Here's what happened
> the code for the space shuttle should be written carefully
Couldn't help but remember the comments in the Apollo-11 source code saying "TEMPORARY, I HOPE HOPE HOPE".
https://github.com/chrislgarry/Apollo-11/blob/a13539c7c5c482...
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beep boop! the linked website is: https://github.com/chrislgarry/Apollo-11
Well actually I am, it's on github, but you get what I mean I hope.
Godot
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Ported My First Android Unreal Engine Game To Godot (Source also public)
Second, the default export templates do not have PCK encryption. Google play will give you a warning once you upload your app bundle. You will have to make a key and compile custom android templates. See this and this. This is extremely important as your game files and sensitive information could be exposed. I dislike that this isn't explicitly mentioned in the exporting for android (or I guess exporting in general) section of the documentation. I will likely make an issue later today, or hopefully someone can make one before me!
- List of Unity alternatives
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Can Godot screw us like Unity did?
When you download and use Godot, you do so under the project's open-source license, in this case, the MIT license; which can easily be found in the open repository in the LICENSE.md file.
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Create non-game apps with Godot Engine
> Exporting Mono projects is supported for desktop platforms (Linux, Windows and macOS), Android, HTML5, and iOS. The only platform not supported yet is UWP.
And from a recent Github discussion for 4.2: https://github.com/godotengine/godot/pull/73257
This often-repeated statement doesn't really communicate how the editor works. While it does use many of the same APIs, you couldn't build the editor from within the editor (bootstrapping). The editor itself is largely written in C++ and not Godot's integrated language GDScript, you can see for yourself https://github.com/godotengine/godot/tree/master/editor
- Unity: We Have Heard You
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You guys seemed to like my first asset pack, so here's another one, 100% free and made for Godot 4
P.S I found these cool new engines: https://godotengine.org/, https://www.unrealengine.com/
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Welcome new Godot users! Please remember Godot is community driven 😊
For example, if you run into a bug or issue or pain point in Godot, don't just complain on the internet! Complain on the internet, *AND* submit a detailed bug report or proposal, and rally all your followers to your newly created issue! Even if you can't contribute money or code, submitting detailed reports of issues and pain points is a much appreciated contribution to the community. Even if, worst case scenario, the issue sits there unsolved for years, it's still very valuable just for posterity! Having an issue up on a specific problem means there's a primary avenue for discussion, and there's a record of it existing.
- Unity'nin Yeni Fiyatlandırma Politikası ve Kendi Topuğuna Sıkması
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Unity's Licensing Changes: Discover Stride a Community-Driven Open-Source Engine
> Unfortunately, this is yet another open source game engine with too small a user base.
I wonder why some engines are seemingly destined for success and others... aren't.
Godot got really big, despite a somewhat similar feature set: https://godotengine.org/ (really nice 2D support, 3D rendering was worse until version 4, GDScript has both a nice iteration speed but also has gotten some criticism, while C# was a second class citizen in the earlier iterations)
Stride is really nice and seemed like it should have been the Unity replacement that people would look at, if it had gotten more attention and a community would have formed around it, like Godot's.
There's also NeoAxis which is way more Windows centric, but still seems to be getting updates and is comparatively easy to use, yet similarly never got popular: https://www.neoaxis.com/
Weirder yet, Java doesn't really have that many game engines out there, at least the likes of Unity/NeoAxis/Stride that have nice editors, despite the language being pretty nice. The closest I can think of is jMonkeyEngine which I donated some money in the past to, which is pretty usable but similarly niche: https://jmonkeyengine.org/
I occasionally watch videos on the Gamefromscratch YouTube channel (https://www.youtube.com/@gamefromscratch/videos) and it surprises me that there are so many engines out there, but very few actually are in the public eye. If you don't go out of your way to look for other options, you will most likely only have heard of Unity and Unreal (or maybe also Godot in recent years). I wonder why that is.
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
ursina - A game engine powered by python and panda3d.
raylib - A simple and easy-to-use library to enjoy videogames programming
love - LÖVE is an awesome 2D game framework for Lua.
Torque3D - MIT Licensed Open Source version of Torque 3D from GarageGames
dialogic - 💬 Create dialogs, characters and scenes to display conversations in your Godot games.
FlaxEngine - Flax Engine – multi-platform 3D game engine