AobaAPI VS proc-rock

Compare AobaAPI vs proc-rock and see what are their differences.

proc-rock

Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues (by acfaruk)
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AobaAPI proc-rock
2 1
34 26
- -
0.0 0.0
almost 3 years ago almost 2 years ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AobaAPI

Posts with mentions or reviews of AobaAPI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-12.
  • Simple houses - made using my own 3D modeling API (C++), rendered in Blender
    2 projects | /r/proceduralgeneration | 12 Jun 2021
    The library can be found here: https://github.com/lsimic/AobaAPI - it is still in development and issues/bugs are likely to occour, and it is not yet really "feature-rich".
  • Procedural mesh generation beyond cube
    2 projects | /r/proceduralgeneration | 16 May 2021
    so(sorry for self-promotion) I decided to build my own 3D modeling library to provide functionality similar to that of BMesh. Currently it's not really feature rich, but it can create some complex meshes with a bit of work. You can find the library here https://github.com/lsimic/AobaAPI/tree/develop and some examples https://github.com/lsimic/AobaExamples here. It's written in C++ and builds fine on both Windows(With Visual Studio) and Linux(with clang). I'm doing this as a part of my master's thesis and the paper should be done within a week or so(hopefully), in which I go into detail about design and implementation of such libraries.

proc-rock

Posts with mentions or reviews of proc-rock. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-10.

What are some alternatives?

When comparing AobaAPI and proc-rock you can also consider the following projects:

pmp-library - The Polygon Mesh Processing Library

openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller

Open3D - Open3D: A Modern Library for 3D Data Processing

tinyraytracer - A brief computer graphics / rendering course

awesome-project-ideas - Curated list of Machine Learning, NLP, Vision, Recommender Systems Project Ideas

taichi - Productive, portable, and performant GPU programming in Python.

tinyrenderer - A brief computer graphics / rendering course

CGal - The public CGAL repository, see the README below

3DWorld - 3D Procedural Game Engine Using OpenGL

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics