Ambient
wasmtime_serde
Ambient | wasmtime_serde | |
---|---|---|
23 | 2 | |
3,728 | 9 | |
1.0% | - | |
9.9 | 3.4 | |
4 months ago | about 1 month ago | |
Rust | Rust | |
Apache License 2.0 | The Unlicense |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ambient
- FLaNK Stack Weekly 09 Oct 2023
-
Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Hi, this is Kuba from Ambient team, I work on Ambient backend.
The servers in question are part of the main Ambient application [0]. The server part is open-source just like the rest of the engine. You can start your own server using native build of Ambient (check cli help for `ambient serve`).
As for the orchestration and creating servers on demand, we are using Kubernetes and Agones [1]. Both of them are open too. We just have a thin API server that receives requests that a server is needed, checks if there's already one running and if not it uses Agones to allocate one.
[0]: https://github.com/AmbientRun/Ambient
- How do I run multiple "game rooms" in Bevy / Renet / Rapier on the server?
-
Bevy and WebGPU
Intriguing development! It's quite refreshing to witness Bevy hopping onto the WebGPU bandwagon. I can't help but wonder about the complexity involved in transitioning an existing codebase from WebGL to WebGPU in such a compressed timeline.
On a similar note, Ambient (https://github.com/AmbientRun/Ambient) has been on my radar for their utilization of WebGPU, though they seemingly lack a tangible web demo. Anyone have any insights or comparisons to share?
- Ambient 0.2 – Multiplayer games and apps with Rust, WebAssembly and WebGPU
- Ambient – The Rust Multiplayer Game Engine Releases 0.2
-
Ambient 0.2: multiplayer UI, sound, clientside WASM, and more
- Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!
In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :)
- Download: <https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0>
Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0
-
Does anyone here work in gamedev with Rust as their primary language?
I work on Ambient, an open-source platform for streamed[1] multiplayer games written entirely in Rust. We're a Swedish startup that supports remote and we're hiring for self-starters - if you think you can flourish in a startup environment, feel free to apply!
wasmtime_serde
-
How feasible is to create a WASM plugin system in Rust?
yes, it's perfectly possible, the biggest hurdle to this is that you need some way to map the data into and out of wasm memory, you can do this manually or use one of the crates that currently solve this problem (I'm author of a github)
-
wasm plugins
(english is not my native language)I have a voxelgame project, and for this project I would really like to have wasm plugins to expand the game, the problem is that wasm only supports 32 and 64 bit integers and floats, and that is not enough for me to make an api for plugins, to to solve this problem you have the wit-bindgen project, and without a doubt it's an amazing project with very smart people behind it, the problem is that I couldn't get it to work right, it's a huge project divided into several crates in several repositories, and all no documentation, and I just wanted to pass complex structures through wasm as stupidly and simply as possible, so last week I made this stupid tiny crate to solve my problem, but I think it might be useful for other people github
What are some alternatives?
jpeg2000-decoder - Decodes JPEG 2000 images in a subprocess, for safety
trinity - Matrix bots in Rust and WebAssembly
ui-mock
wasmi - WebAssembly (Wasm) interpreter.
renet - Server/Client network library for multiplayer games with authentication and connection management made with Rust
wasmloading
bevy - A refreshingly simple data-driven game engine built in Rust
wgpu - Cross-platform, safe, pure-rust graphics api.
openjpeg - Official repository of the OpenJPEG project
thirdroom - Open, decentralised, immersive worlds built on Matrix
render-bench