Ambient
fp-bindgen
Ambient | fp-bindgen | |
---|---|---|
23 | 24 | |
3,728 | 469 | |
1.1% | 0.4% | |
9.9 | 5.0 | |
4 months ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ambient
- FLaNK Stack Weekly 09 Oct 2023
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Hi, this is Kuba from Ambient team, I work on Ambient backend.
The servers in question are part of the main Ambient application [0]. The server part is open-source just like the rest of the engine. You can start your own server using native build of Ambient (check cli help for `ambient serve`).
As for the orchestration and creating servers on demand, we are using Kubernetes and Agones [1]. Both of them are open too. We just have a thin API server that receives requests that a server is needed, checks if there's already one running and if not it uses Agones to allocate one.
[0]: https://github.com/AmbientRun/Ambient
- How do I run multiple "game rooms" in Bevy / Renet / Rapier on the server?
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Bevy and WebGPU
Intriguing development! It's quite refreshing to witness Bevy hopping onto the WebGPU bandwagon. I can't help but wonder about the complexity involved in transitioning an existing codebase from WebGL to WebGPU in such a compressed timeline.
On a similar note, Ambient (https://github.com/AmbientRun/Ambient) has been on my radar for their utilization of WebGPU, though they seemingly lack a tangible web demo. Anyone have any insights or comparisons to share?
- Ambient 0.2 – Multiplayer games and apps with Rust, WebAssembly and WebGPU
- Ambient – The Rust Multiplayer Game Engine Releases 0.2
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Ambient 0.2: multiplayer UI, sound, clientside WASM, and more
- Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!
In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :)
- Download: <https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0>
Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0
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Does anyone here work in gamedev with Rust as their primary language?
I work on Ambient, an open-source platform for streamed[1] multiplayer games written entirely in Rust. We're a Swedish startup that supports remote and we're hiring for self-starters - if you think you can flourish in a startup environment, feel free to apply!
fp-bindgen
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How feasible is to create a WASM plugin system in Rust?
fp-bindgen is a library that can help you if you to write custom plugin APIs for such a use case: https://github.com/fiberplane/fp-bindgen
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Using WASM for a plugin system in Rust? (generate code at runtime and then hot reloading it as a library)
Yep, you're right. For this, there are a few options. The ones most relevant to you are fp-bindgen, which targets Wasmer, and wit-bindgen, which targets wasmtime.
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Show HN: Notion-style editing meets infra-debugging tools
1. Integrations with some of the most popular open-source observability tools: Prometheus, Elasticsearch, Loki, and more integrations with other tools are on the way.
2. A WASM-based plugin system for integrations (which, in the future, will allow for 3rd-party integrations to be built and run securely) along with an open-source bindings generation framework https://github.com/fiberplane/fp-bindgen
3. An advanced block-based editor: You can run PromQL, LogQL, and Lucene queries, and display Prometheus charts and Elasticsearch or Loki log tables alongside the rest of your content. Filter your metrics, and logs, highlight important records, and collaborate on your infrastructure data.
4. Templates are written in Jsonnet language and allow you to programmatically create notebooks and automate your Fiberplane workflows. They can have Webhook URLs attached to them allowing you to connect Fiberplane with your alert tools (or really anything that can send a Webhook request) making them a powerful tool for incident runbooks and post-mortems.
5. A CLI that allows you to share your terminal debugging output with your team with a simple command.
6. Our backend is all in Rust, using the Axum web framework. It also includes some fun parts like a custom Operation Transformation library that’s used directly from the backend and compiled to WASM for the frontend.
Fiberplane was created out of our own experience of running large distributed systems. There was too much context switching when working with monitoring and observability tools. Over the past two years, we’ve been working hard on the first real-time collaboration notebook for the observability space to make infrastructure debugging faster and easier.
We’re launching into public availability and looking to create the best debugging and incident resolution workflow tool for developers, Site Reliability, and DevOps engineers. We would love your feedback.
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We're working on a new WASM/Rust scripting system. Here I'm playing around with a script that changes the day/night cycle.
Why did you choose wit-bindgen over fp-bindgen? fp-bindgen seems to be better suited for Rust-to-Rust communication.
- Start debugging, we'll handle the rest
- Building collaborative notebooks for debugging infrastructure
- Better Workflows for DevOps and Site Reliability Engineers
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easy to use Plugin API in rust?
Checkout https://github.com/fiberplane/fp-bindgen
- What are some Rust-using companies in the Netherlands?
What are some alternatives?
jpeg2000-decoder - Decodes JPEG 2000 images in a subprocess, for safety
wasmtime - A fast and secure runtime for WebAssembly
ui-mock
redpanda - Redpanda is a streaming data platform for developers. Kafka API compatible. 10x faster. No ZooKeeper. No JVM!
renet - Server/Client network library for multiplayer games with authentication and connection management made with Rust
fingerprintjs - Browser fingerprinting library. Accuracy of this version is 40-60%, accuracy of the commercial Fingerprint Identification is 99.5%. V4 of this library is BSL licensed.
bevy - A refreshingly simple data-driven game engine built in Rust
Appwrite - Your backend, minus the hassle.
wgpu - Cross-platform, safe, pure-rust graphics api.
n8n - Free and source-available fair-code licensed workflow automation tool. Easily automate tasks across different services.
openjpeg - Official repository of the OpenJPEG project
minimal_wasm_template