graphted VS apecs

Compare graphted vs apecs and see what are their differences.

graphted

Grafting control flow graphs onto parameterized monads, functors, etc. (by AaronFriel)

apecs

a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
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graphted apecs
- 4
1 381
- -
0.0 7.3
almost 7 years ago about 1 month ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

graphted

Posts with mentions or reviews of graphted. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning graphted yet.
Tracking mentions began in Dec 2020.

apecs

Posts with mentions or reviews of apecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-18.

What are some alternatives?

When comparing graphted and apecs you can also consider the following projects:

fused-effects - A fast, flexible, fused effect system for Haskell

frpnow

mtl - The Monad Transformer Library

ImperativeHaskell - Proof that Haskell can look and act like an imperative language.

free - free monads

record - Anonymous records

machines - Networks of composable stream transducers

hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)

extensible-effects - Extensible Effects: An Alternative to Monad Transformers

recursion-schemes - Generalized bananas, lenses and barbed wire

selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically