AR-Card
DepthMask-Unity-Shader
AR-Card | DepthMask-Unity-Shader | |
---|---|---|
1 | 2 | |
2 | 137 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | over 1 year ago | |
ASP.NET | ShaderLab | |
MIT License | - |
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AR-Card
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AR Card | AR Portfolio App
source_code, documentation: https://ar.ra101.dev download: https://github.com/ra101/AR-Card/releases/download/v1.0.1/com.qlabs.ARCard.apk
DepthMask-Unity-Shader
- Is it possible to create a transparent material with a culling mask like in the camera?
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How to Make Mask For Opaques
I tried using a depth mask from a shader i found, https://github.com/doomlaser/DepthMask-Unity-Shader But it only works on transparent materials. I thought i could improvise by making the ground transparent, but this causes some weird issues of objects displaying in front of the ground when they're not(even objects on the same material)
What are some alternatives?
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