AOEMods.Essence
dodge-mod
AOEMods.Essence | dodge-mod | |
---|---|---|
6 | 1 | |
29 | 5 | |
- | - | |
4.0 | 0.0 | |
6 months ago | about 2 years ago | |
C# | TypeScript | |
MIT License | - |
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AOEMods.Essence
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AOE 4 original portraits and logos pictures
Don't know if it still works but : https://github.com/aoemods/AOEMods.Essence
- Dear modders, what are the strenghts and limitations of the editor?
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Patch 10267 attribute changes from game files
I made a library / program that deals with some of AOE4's formats including the game data format (.rgd). https://github.com/aoemods/AOEMods.Essence
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Tickrate, Commands and Animation Canceling
Judging by this comment: https://old.reddit.com/r/aoe4/comments/qfci86/aoe4_quick_sheet_all_landmarks_all_maps_all_techs/hi0pvjd/, attack animation duration info is accessible from the game datafiles. Is this modding tool up-to-date and does it allow reading the datafiles: https://github.com/aoemods/AOEMods.Essence? (I don't have AoE IV, so I can't test it myself.)
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Model extraction support for AOEMods.Essence
I added initial mesh extraction support to https://github.com/aoemods/AOEMods.Essence (binaries for a visual editor and CLI can be downloaded here). Right now it can convert .rrgeom files to .obj files, although only vertex positions and faces are used right now (more to come soon). Shoutout to the people on this forum / thread for figuring out some of these things.
- Ingame Icons and images as files ?
dodge-mod
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Dear modders, what are the strenghts and limitations of the editor?
I'm working on TypeScript support. This already works (see here https://github.com/aoemods/dodge-mod) but the scardocs are missing return types for the functions. I saw that for CoH2 the return types were present (https://cm2.network/ScarDoc/) so it'd be nice if we could get them for AoE4 too as the type definitions for TypeScript could then be auto-generated too (right now I have most return types as any).
What are some alternatives?
essence-archive-viewer - Patched version of Company of Heroes 2 Archive Viewer (official tool provided by Relic Entertainment) to work with Company of Heroes 3 and Age of Empires IV SGAs.
Telltale-Script-Editor - An unofficial, open source script editor for games made by Telltale.
RGDReader - C# library, command line interface too and graphical user interface for reading Age of Empire 4 files such as rgd and rrtex
AOE4-TSTL - Very experimental project to allow writing TypeScript for Age of Empires 4 modding using TypeScriptToLua
Stoats-Stuff - The Several "Unwanted Libarrys"
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
XtoX - Convert any data type from x to x with ease!
tabnine-vscode - Visual Studio Code client for Tabnine. https://marketplace.visualstudio.com/items?itemName=TabNine.tabnine-vscode
TheLastTime - C# .NET 5 Blazor WebAssembly Progressive Web Application that tracks when was the last time you did something
isaacs-arsenal - Repositório contendo os mods feitos para "The Binding of Isaac" usando IsaacScript
Cinchoo ETL - ETL framework for .NET (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value, Parquet, Yaml, Avro formatted files)