AOEMods.Essence
XtoX
AOEMods.Essence | XtoX | |
---|---|---|
6 | 1 | |
29 | 1 | |
- | - | |
4.0 | 0.0 | |
6 months ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
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AOEMods.Essence
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AOE 4 original portraits and logos pictures
Don't know if it still works but : https://github.com/aoemods/AOEMods.Essence
- Dear modders, what are the strenghts and limitations of the editor?
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Patch 10267 attribute changes from game files
I made a library / program that deals with some of AOE4's formats including the game data format (.rgd). https://github.com/aoemods/AOEMods.Essence
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Tickrate, Commands and Animation Canceling
Judging by this comment: https://old.reddit.com/r/aoe4/comments/qfci86/aoe4_quick_sheet_all_landmarks_all_maps_all_techs/hi0pvjd/, attack animation duration info is accessible from the game datafiles. Is this modding tool up-to-date and does it allow reading the datafiles: https://github.com/aoemods/AOEMods.Essence? (I don't have AoE IV, so I can't test it myself.)
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Model extraction support for AOEMods.Essence
I added initial mesh extraction support to https://github.com/aoemods/AOEMods.Essence (binaries for a visual editor and CLI can be downloaded here). Right now it can convert .rrgeom files to .obj files, although only vertex positions and faces are used right now (more to come soon). Shoutout to the people on this forum / thread for figuring out some of these things.
- Ingame Icons and images as files ?
XtoX
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I made a C# value swapper since I got tired of using the Win10 Programmer calculator and all the online ones didn't quite do what I needed.
Here's the Repo (Releases and Source) Any questions, comments, or concerns, feel free to drop a comment or make an issue on the repo. Thanks
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