AOEMods.Essence
attrib
AOEMods.Essence | attrib | |
---|---|---|
6 | 8 | |
30 | 10 | |
- | - | |
4.0 | 0.0 | |
6 months ago | about 2 years ago | |
C# | ||
MIT License | - |
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AOEMods.Essence
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AOE 4 original portraits and logos pictures
Don't know if it still works but : https://github.com/aoemods/AOEMods.Essence
- Dear modders, what are the strenghts and limitations of the editor?
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Patch 10267 attribute changes from game files
I made a library / program that deals with some of AOE4's formats including the game data format (.rgd). https://github.com/aoemods/AOEMods.Essence
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Tickrate, Commands and Animation Canceling
Judging by this comment: https://old.reddit.com/r/aoe4/comments/qfci86/aoe4_quick_sheet_all_landmarks_all_maps_all_techs/hi0pvjd/, attack animation duration info is accessible from the game datafiles. Is this modding tool up-to-date and does it allow reading the datafiles: https://github.com/aoemods/AOEMods.Essence? (I don't have AoE IV, so I can't test it myself.)
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Model extraction support for AOEMods.Essence
I added initial mesh extraction support to https://github.com/aoemods/AOEMods.Essence (binaries for a visual editor and CLI can be downloaded here). Right now it can convert .rrgeom files to .obj files, although only vertex positions and faces are used right now (more to come soon). Shoutout to the people on this forum / thread for figuring out some of these things.
- Ingame Icons and images as files ?
attrib
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Changes that are not in the 11009 Patch Notes.
Thanks for everyone for reporting and shoutout to Aoemods for providing the game file changes. If there's anything else to discover I'll update this list.
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Did they patch out gold spawning near trees?
You can find the changes here: https://github.com/aoemods/attrib/commit/e9d51f19303166469426459d1242716da063f04e
- Patch 10267 attribute changes from game files
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Tickrate, Commands and Animation Canceling
Since I'm lazy, until now I've always just looked at the already unzipped files here https://github.com/aoemods/attrib and looking for differences between files of which I think they correspond to units that show different behavior ingame. So far I couldn't really correlate anything in the case of attack speed.
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How exactly to charge with knights/lancers?
from the datamine https://github.com/aoemods/attrib/blob/master/sbps/races/abbasid/unit_knight_3_abb.json
- Age of Empires IV — Patch 9369 is now live
- List of full changes from game files for patch 9369
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Full datamined changes
https://github.com/aoemods/attrib/commit/730dad23e11ed2647d3f9852518a216b1928c11
What are some alternatives?
essence-archive-viewer - Patched version of Company of Heroes 2 Archive Viewer (official tool provided by Relic Entertainment) to work with Company of Heroes 3 and Age of Empires IV SGAs.
RGDReader - C# library, command line interface too and graphical user interface for reading Age of Empire 4 files such as rgd and rrtex
Stoats-Stuff - The Several "Unwanted Libarrys"
XtoX - Convert any data type from x to x with ease!
TheLastTime - C# .NET 5 Blazor WebAssembly Progressive Web Application that tracks when was the last time you did something
Cinchoo ETL - ETL framework for .NET (Parser / Writer for CSV, Flat, Xml, JSON, Key-Value, Parquet, Yaml, Avro formatted files)
dodge-mod - Ages of Empires 4 mod - Dodge enemies for 100 rounds - Written in TypeScript