AE_tl_math VS ExprTK

Compare AE_tl_math vs ExprTK and see what are their differences.

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AE_tl_math ExprTK
1 10
119 577
- -
0.0 0.0
almost 2 years ago 5 months ago
C++ C++
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AE_tl_math

Posts with mentions or reviews of AE_tl_math. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-15.
  • Integrating GLSL Shaders With AE In 2022
    2 projects | /r/AfterEffects | 15 Apr 2022
    Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?

ExprTK

Posts with mentions or reviews of ExprTK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-22.

What are some alternatives?

When comparing AE_tl_math and ExprTK you can also consider the following projects:

ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect

TinyExpr - tiny recursive descent expression parser, compiler, and evaluation engine for math expressions

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

muparser - muparser is a fast math parser library for C/C++ with (optional) OpenMP support.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

CGal - The public CGAL repository, see the README below

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Eigen

libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

GLM - OpenGL Mathematics (GLM)

flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted

OpenBLAS - OpenBLAS is an optimized BLAS library based on GotoBLAS2 1.13 BSD version.