AE_tl_math
Vulkanator
AE_tl_math | Vulkanator | |
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1 | 1 | |
119 | 53 | |
- | - | |
0.0 | 1.3 | |
almost 2 years ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
Vulkanator
What are some alternatives?
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Open3D - Open3D: A Modern Library for 3D Data Processing
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
VulkanTutorial - Tutorial for the Vulkan graphics and compute API
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
tinyrenderer - A brief computer graphics / rendering course
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
lottie-react-native - Lottie wrapper for React Native.
flutter_opengl - A Flutter OpenGL ES plugin using a Texture() widget. Supports Android, Linux and Windows. Many shaders from ShaderToy.com can be copy/pasted
taichi - Productive, portable, and performant GPU programming in Python.