AE_tl_math
OpenImageIO
AE_tl_math | OpenImageIO | |
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1 | - | |
119 | 1,885 | |
- | 1.3% | |
0.0 | 9.5 | |
almost 2 years ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | Apache License 2.0 |
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AE_tl_math
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Integrating GLSL Shaders With AE In 2022
Hi, what's currently the best method to work with GLSL shaders in AfterEffects? I found those two projects which seem good but not super actively developed. Are they still good to use or are there any better alternatives by now?
OpenImageIO
We haven't tracked posts mentioning OpenImageIO yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
ISF4AE - After Effects Plug-in enabling to use GLSL written in ISF as an effect
imagick - Go binding to ImageMagick's MagickWand C API
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
FreeImage - A custom distribution of FreeImage, with a CMake-based build system. Used by the Athena Game Framework.
Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration
OpenCV - Open Source Computer Vision Library
ExprTK - C++ Mathematical Expression Parsing And Evaluation Library https://www.partow.net/programming/exprtk/index.html
Boost.GIL - Boost.GIL - Generic Image Library | Requires C++14 since Boost 1.80
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
OpenEXR - The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
libpag - The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
libvips - A fast image processing library with low memory needs.