3DTilesRendererJS VS three-mesh-bvh

Compare 3DTilesRendererJS vs three-mesh-bvh and see what are their differences.

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3DTilesRendererJS three-mesh-bvh
2 5
1,407 2,277
1.9% -
9.1 9.5
3 days ago 4 days ago
JavaScript JavaScript
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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3DTilesRendererJS

Posts with mentions or reviews of 3DTilesRendererJS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-29.

three-mesh-bvh

Posts with mentions or reviews of three-mesh-bvh. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-11.
  • Procedural CAD Modelling tools for WebGL
    3 projects | /r/proceduralgeneration | 11 Mar 2023
    the default one ( with the sop/boolean node ) uses https://github.com/gkjohnson/three-mesh-bvh, which is very stable already.
  • Checking a mesh is inside another mesh
    1 project | /r/threejs | 30 May 2022
    Have you tried using https://github.com/gkjohnson/three-mesh-bvh ? That may give you some easier collision detection tools.
  • Super Soldier Battle Game - Three.js - AWS Serverless
    1 project | /r/threejs | 28 Mar 2022
    The game is currently unplayable for me (10fps) and I can run Witcher 3, so I definitely should be able to run this. You need to do some heavy optimizations. Looking at the console, while there is a high amount of time spent on rendering, over half the frame is spent on raycasting. You have to either reduce the amount of raycasters in your game, reduce the number of objects raycast against, divide meshes into smaller chunks (default raycast loops through entire geometry, so highpoly large meshes are really bad for you) and/or use BVH to speed up raycasting https://github.com/gkjohnson/three-mesh-bvh
  • FPS-style controls with a large GLB model loaded
    1 project | /r/threejs | 2 Feb 2022
    There is a different raycast method, not too hard to implement and that probably will run a lot better https://github.com/gkjohnson/three-mesh-bvh
  • Raycaster is lagging/superslow on mouse move event
    3 projects | /r/threejs | 3 May 2021
    or trying https://github.com/gkjohnson/three-mesh-bvh

What are some alternatives?

When comparing 3DTilesRendererJS and three-mesh-bvh you can also consider the following projects:

3d-tiles - Specification for streaming massive heterogeneous 3D geospatial datasets :earth_americas:

drei - 🥉 useful helpers for react-three-fiber

Cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas:

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

cesium - An open-source JavaScript library for world-class 3D globes and maps :earth_americas: [Moved to: https://github.com/CesiumGS/cesium]

three-typescript-webpack-starter - A starter project for using Three.js, TypeScript, SCSS and Webpack.

threedtiles - 3DTiles viewer for three.js

three.js - JavaScript 3D Library.

NeoDaysPlus - NeoDays-based tileset for the roguelike CDDA (Cataclysm Dark Days Ahead)

THREE-CSGMesh - Conversion of a CSG library for use with modern THREE.js

cesium - Webapp and Smartphone client for Duniter network

aframe-extras - Add-ons and helpers for A-Frame VR.