3D-Raycaster-Engine
linon
3D-Raycaster-Engine | linon | |
---|---|---|
1 | 1 | |
2 | 25 | |
- | - | |
3.8 | 6.3 | |
over 3 years ago | 6 months ago | |
C | TeX | |
- | MIT License |
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3D-Raycaster-Engine
linon
-
Runtime shader compilation with wgpu?
I'm injecting user defined functions into my WGSL shader code at runtime for my wgpu nonlinear ray casting project. The relevant function is at https://github.com/niklaskorz/linon/blob/b87a0c1915eaa6fb0061ca9ba8b43482d831f724/src/application.rs#L438
What are some alternatives?
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RetroFPSStudio - The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 8.1 framework.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
vscode-wgsl - VsCode Syntax highlight for WGSL files
ascii-raytrace - ray tracing on the command line
meshweaver - 3D rendering engine in Rust and WebGPU
sl3dge - Simple Lightweight 3D Game Engine
LearningWGPU - I will try to learn the basics of WGPU and Rust.
C-Raytracer - A CPU raytracer from scratch in C
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU