360-VJ
PortableGL
360-VJ | PortableGL | |
---|---|---|
2 | 7 | |
94 | 974 | |
- | - | |
1.8 | 9.1 | |
about 1 year ago | 11 days ago | |
C | C | |
- | MIT License |
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360-VJ
- Reprojection: convert between 360, Fisheye, and Flat videos with this new Resolume effect for Mac/PC.
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[UON 4K60 HDR] 1.5 HR HEAVY DnB set with my multilayered visuals for sound reactivity as well as my custom Resolume effects made in Wire!
Also featuring a number of 360/VR loops I made, which can have their view direction changed in realtime with Daniel Arnett's 360 VJ plugin! You can find that here if you want to mess with VR content :)
PortableGL
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Olive.c: a simple graphics library that does not have any dependencies
Yeah PortableGL will never be completely fully featured, not even for OpenGL 3.3 since I'll definitely never do the geometry shader and probably not the transform feedback. But specifically it'll never have the earlier immediate mode stuff, or some of the big 4.0 stuff like the tessellation shaders. I have been meaning to add the DSA functions where they make sense. They'd be really simple to implement.
Actually a few days ago someone sent me a pull request adding an interesting project to my README
https://github.com/rswinkle/PortableGL/commit/e0652b4dff266d...
So now if I were to try to sum up all the OpenGL software implementations I can think of,
TinyGL (and modern improved forks) = OpenGL 1.1-1.3 ish
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Hacker News top posts: Dec 31, 2021
PortableGL: An implementation of OpenGL 3.x-ish in clean C\ (23 comments)
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PortableGL: An implementation of OpenGL 3.x-ish in clean C
Not entirely related to the subject of OpenGL, but I really like how the author has decided to lay out this project. It's pretty hard to beat the convenience of a single header (or single header/single source) distribution for C libraries, but library development gets progressively harder as the project gets bigger as more code is added to the (usually hard to navigate) header file. Here, the author does their development with multiple files as one normally would, but when a new version is released they run the generate_gl_h[1] script that concatenates everything into a .h file for distribution. Simple yet flexible! This is also how SQLite[2] distributes its builds. It's a pattern that I'm using myself in some unreleased projects.
[1] https://github.com/rswinkle/PortableGL/blob/master/src/gener...
- Any OpenGL implementations for vector-drawing hardware?
What are some alternatives?
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tinyraytracer - A brief computer graphics / rendering course
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tinyrenderer - A brief computer graphics / rendering course
indi-3rdparty - INDI 3rd Party drivers repository
GLM - OpenGL Mathematics (GLM)
rusterizer - Bare-bones software renderer written in Rust
RetroFPSStudio - The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
datoviz - ⚡ High-performance GPU interactive scientific data visualization with Vulkan
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