2DFPhysics VS soft-float-starter-pack

Compare 2DFPhysics vs soft-float-starter-pack and see what are their differences.

2DFPhysics

2D fixed-point physics for Unity (WIP). (by christides11)

soft-float-starter-pack

Software implementation of floating point numbers and operations (by Kimbatt)
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2DFPhysics soft-float-starter-pack
2 1
45 157
- -
0.3 0.0
over 3 years ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

2DFPhysics

Posts with mentions or reviews of 2DFPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-03.
  • Cross Platform Determinism?
    1 project | /r/Unity3D | 22 Feb 2021
    I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
  • Fighting Game Networking?
    2 projects | /r/Unity3D | 3 Feb 2021
    I plan to use this in place of Box2D.

soft-float-starter-pack

Posts with mentions or reviews of soft-float-starter-pack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.

What are some alternatives?

When comparing 2DFPhysics and soft-float-starter-pack you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

VelcroPhysics - High performance 2D collision detection system with realistic physics responses.

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

Backroll - Unity C# Port of GGPO built atop Hourai Networking

libm - A port of MUSL's libm to Rust.

BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.

EntityComponentSystemSamples

Backroll - Unity C# Port of GGPO built atop Hourai Networking

Incremental - Incremental Deterministic Decimal Number Type in C#