2DFPhysics
2D fixed-point physics for Unity (WIP). (by christides11)
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)
2DFPhysics | unity-deterministic-physics | |
---|---|---|
2 | 2 | |
45 | 455 | |
- | - | |
0.3 | 0.0 | |
over 3 years ago | 3 months ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
2DFPhysics
Posts with mentions or reviews of 2DFPhysics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-03.
-
Cross Platform Determinism?
I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
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Fighting Game Networking?
I plan to use this in place of Box2D.
unity-deterministic-physics
Posts with mentions or reviews of unity-deterministic-physics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-07.
- I am delighted with the new technology of Photon Quantum Engine! We achieved this in a few months with a small team:
-
Cross-platform deterministic physics with Unity DOTS physics and soft floats
Here it is: https://github.com/Kimbatt/unity-deterministic-physics
What are some alternatives?
When comparing 2DFPhysics and unity-deterministic-physics you can also consider the following projects:
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
SoftFloat - An implementation of 32 bit floating point arithmetic in C#