2DFPhysics VS unity-deterministic-physics

Compare 2DFPhysics vs unity-deterministic-physics and see what are their differences.

2DFPhysics

2D fixed-point physics for Unity (WIP). (by christides11)

unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)
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2DFPhysics unity-deterministic-physics
2 2
45 455
- -
0.3 0.0
over 3 years ago 3 months ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

2DFPhysics

Posts with mentions or reviews of 2DFPhysics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-03.
  • Cross Platform Determinism?
    1 project | /r/Unity3D | 22 Feb 2021
    I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
  • Fighting Game Networking?
    2 projects | /r/Unity3D | 3 Feb 2021
    I plan to use this in place of Box2D.

unity-deterministic-physics

Posts with mentions or reviews of unity-deterministic-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

What are some alternatives?

When comparing 2DFPhysics and unity-deterministic-physics you can also consider the following projects:

VelcroPhysics - High performance 2D collision detection system with realistic physics responses.

SoftFloat - An implementation of 32 bit floating point arithmetic in C#