2DFPhysics
Incremental
2DFPhysics | Incremental | |
---|---|---|
2 | 1 | |
45 | 6 | |
- | - | |
0.3 | 10.0 | |
over 3 years ago | over 1 year ago | |
C# | C# | |
MIT License | MIT License |
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2DFPhysics
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Cross Platform Determinism?
I had not seen that rollback library before, but considering I'm working on a fighting game, GGPO is perfect! Considering it's a sprite-based fighting game, I plan on using this 2D physics library for deterministic collision detection.
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Fighting Game Networking?
I plan to use this in place of Box2D.
Incremental
What are some alternatives?
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
VelcroPhysics - High performance 2D collision detection system with realistic physics responses.
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
Backroll - Unity C# Port of GGPO built atop Hourai Networking
soft-float-starter-pack - Software implementation of floating point numbers and operations
break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.
BedcoreProtect - BedcoreProtect is a fast, efficient, data logging and anti-griefing tool for PocketMine servers. Rollback and restore any amount of damage.
Backroll - Unity C# Port of GGPO built atop Hourai Networking
break_eternity.js - A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games.