2327-roguelikedev
gruid
2327-roguelikedev | gruid | |
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1 | 13 | |
7 | 80 | |
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7.7 | 0.0 | |
7 months ago | 9 months ago | |
JavaScript | Go | |
Apache License 2.0 | ISC License |
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2327-roguelikedev
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I've started writing some notes but I haven't started coding yet. Repo
gruid
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'll be doing the tutorial in python3 again so I don't get bogged down by language details, but I also considered trying out Go+gruid.
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
- Gruid: a cross-platform grid-based UI framework with tcell, SDL2 and js drivers using an Elm-inspired architecture
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Roguelike in Go Tutorial
Have you considered using gruid? Even if you don't use the UI stuff (though it has roguelike-friendly features, such as replay), you could still use the paths and rl packages, that offer several pathfinding algorithms (including A* and its optimisation for grid-based games JPS), two field of view algoritms (including the new symmetric shadow casting, recently added into libtcod too), parametrable cellular automata map generation, vault manipulation and an event queue (to schedule effects). I would gladly welcome feedback using the library.
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Sharing Saturday #346
Gruid Repository
What are some alternatives?
Spelunker - A roguelike game following the 2023 RoguelikeDev series.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
roguelike-rust-macroquad-noname - Roguelike Game in Rust using macroquad.rs
dear-imgui-unity - Unity package for Dear ImGui
Godot-Roguelike-Tutorial - Yet Another Roguelike Tutorial in Godot
ECS - A templated, single-file header only Entity Component implementation.
clojure2d - Java2D wrapper + creative coding supporting functions (based on Processing and openFrameworks)
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
rou - Roguelike tutorial
rust-rl - a roguelike in rust using rltk/bracket-lib
roguelike_python - Making a Roguelike game with Python
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX