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rendererfeature Open-Source Projects
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URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
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InfluxDB
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After experimenting (a lot) i tried inserting the shader in this universal blit by cyanilux (https://github.com/Cyanilux/URP_BlitRenderFeature) hoping i would be able to reverse engineer it. But i still couldn't get it to work, i think i am not correctly mapping the effect to whats happening on screen. I'd appreciate any help on this. Just getting the unmodified effect working with cyanilux' blit would be awesome, i'm sure i could handle and dissect it then!
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I want to read the screen every frame and set all the green pixels to black. How would i do this?
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Experimenting with the death sequence, trying to keep it fun yet quick, what do you think?
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Palette swapping shader vs unprocessed level art
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A note from our sponsor - SaaSHub
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