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Top 23 urp Open-Source Projects
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UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
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InfluxDB
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URP_BlitRenderFeature
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.
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URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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URP_GrassGeometryShader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
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URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
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urp-fading-standard-shaders
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
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unity-pcf-poisson
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
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Click-Decal-Shader
A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.
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SaaSHub
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Project mention: New Project that I'm working on, It has no name, but i have a planned out story and everything so far for it, I know not everything is close to what the PSX would have but I tried my best, and will be making fixes, and adding more to it. I got some things from others, credits in the comments | /r/ps1graphics | 2023-07-13There is a great repo of URP shaders for the psx look on github
After experimenting (a lot) i tried inserting the shader in this universal blit by cyanilux (https://github.com/Cyanilux/URP_BlitRenderFeature) hoping i would be able to reverse engineer it. But i still couldn't get it to work, i think i am not correctly mapping the effect to whats happening on screen. I'd appreciate any help on this. Just getting the unmodified effect working with cyanilux' blit would be awesome, i'm sure i could handle and dissect it then!
Im little confuse in here.. I want to elevate my vroid object with shader And i found urp shader simple star game https://github.com/simplestargame/SimpleURPToonLitOutlineExample But it says support unity 2021.3 and later Meanwhile im using vrm 0.x and hanatool 4.0 and support unity 2020.3
I customized the open source below. Since our game uses an orthogonal coordinate system fixed at 45 degrees, there were things that could improve SSR's"Ray Marching" algorithm. https://github.com/jiaozi158/UnitySSReflectionURP
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
urp related posts
- Water reflection
- How do i use urp shader in vroid?
- Help Converting ImageEffect to RenderFeature
- URP RenderFeature how to blit with a transparent material?
- It’s real
- Screen Effects affecting reflection probes
- Double camera in URP
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Index
What are some of the best open-source urp projects? This list will help you:
Project | Stars | |
---|---|---|
1 | UnityURPToonLitShaderExample | 5,872 |
2 | UnityURPUnlitScreenSpaceDecalShader | 1,164 |
3 | URP-LWRP-Shaders | 619 |
4 | URP-PSX | 600 |
5 | URP_BlitRenderFeature | 542 |
6 | URP_ShaderGraphCustomLighting | 488 |
7 | TAA_Unity_URP | 458 |
8 | VertexAnimation | 400 |
9 | urp-toon-shader | 371 |
10 | LutLight2D | 172 |
11 | AmplifyOcclusion-URP | 146 |
12 | SimpleURPToonLitOutlineExample | 142 |
13 | GiLight2D | 122 |
14 | UnitySSReflectionURP | 98 |
15 | URP_GrassGeometryShader | 57 |
16 | VFX-Lab | 44 |
17 | URP-Simple-Per-Object-Motion-Blur | 40 |
18 | ReDeferredLightsFeature_URP | 24 |
19 | LightPLU | 21 |
20 | urp-fading-standard-shaders | 19 |
21 | unity-pcf-poisson | 13 |
22 | Click-Decal-Shader | 12 |
23 | urp-decal-projector | 8 |