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sokol-odin reviews and mentions
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Odin Programming Language
* etc
There is also the second issue that C is technically TWO languages: the C programming language and the C preprocessor. People mix the two together and things cannot be easily translated. A good basic example of this is people using `#define` for constants, and thus that name has no semantic meaning in the language itself. A translator has to try and make some semantic meaning from the intersection of these two languages, even if people don't make a distinction when making APIs.
And Odin's `foreign` system allows [1] for a lot of really nice things that most other languages cannot do so tersely. Here are two examples of demonstrating bindings of C libraries that feel as if they were native Odin libraries WITHOUT any wrappers:
* https://github.com/floooh/sokol-odin/blob/main/sokol/gfx/gfx... (and the rest)
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Nim v2.0 Released
I maintain auto-generated bindings for my C libraries for Zig and Nim (and Odin and Rust - although the Rust bindings definitely need some love to make them a lot more idiomatic).
I think looking at the examples (which is essentially the same code in different languages) gives you a high level idea, but they only scratch the surface when it comes to language features (things like the Zig code not using comptime features):
Zig: https://github.com/floooh/sokol-zig/tree/master/src/examples
Nim: https://github.com/floooh/sokol-nim/tree/master/examples
Odin: https://github.com/floooh/sokol-odin/tree/main/examples
Rust: https://github.com/floooh/sokol-rust/tree/main/examples
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I think Zig is hard but worth it
I'm actually dabbling with Odin a bit in the scope of language bindings for the sokol headers:
https://github.com/floooh/sokol-odin
It's a very enjoyable language!
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I like the Odin programming language
I recently wrote a bindings generator to Odin for my C libraries, and the FFI is very well thought out, down to defining things like linker dependencies in the code. For instance see here:
https://github.com/floooh/sokol-odin/blob/main/sokol/gfx/gfx...
The only minor downside (compared to Zig) is that Odin still requires a separate C/C++ toolchain to actually build the C dependencies. But I guess that's a typical 1st-world-problem ;)
(but AFAIK Odins FFI system isn't in any way related or depending on LLVM).
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The primary programming language of sokol-odin is C.
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