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For people interested in a 3D Camera system (tilt/sway) and movement based on Quake, There is a controller for Godot called Q_Move
Air control and acceleration was taken and modified from WiggleWizard's Quake3 Movement script (https://github.com/WiggleWizard/quake3-movement-unity3d).
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Porting unity code into unreal.
So the other day I stumbled upon a bit of code that emulates quake 3's strafe into unity. The problem is that it's made into... well, unity.
- Quake 3 Movement for Unity
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How does bunny-hopping work in a game like CSGO? And how could I do that in Unity?
You can also test out a few controllers over on github. WiggleWizard on github has a Unity implementation of this that's an excellent starting point here.
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Basic quake3-movement-unity3d repo stats
4
283
0.0
about 3 years ago
The primary programming language of quake3-movement-unity3d is C#.