A Fabric mod designed to dramatically improve the performance of Minecraft's lighting engine while fixing many bugs (by jellysquid3)


Basic phosphor-fabric repo stats
9 days ago

jellysquid3/phosphor-fabric is an open source project licensed under GNU Lesser General Public License v3.0 only which is an OSI approved license.

Phosphor-fabric Alternatives

Similar projects and alternatives to phosphor-fabric

  • GitHub repo sodium-fabric

    A Fabric mod designed to improve frame rates and reduce micro-stutter

  • GitHub repo lithium-fabric

    A Fabric mod designed to improve the general performance of Minecraft without breaking things

  • GitHub repo Starlight

    Rewrites the light engine to fix lighting performance and lighting errors

  • GitHub repo hydrogen-fabric

    Things of which are too dangerous to put in Lithium.

  • GitHub repo tic-tacs

    Experimental mod to improve Minecraft's chunk loading performance as well as allow for multithreading. Not currently being actively maintained.

  • GitHub repo cadmium-fabric

    An optimization mod for DataFixerUpper with the goal to make game startup take less time.

  • GitHub repo mc-smoothboot

    Tweak threads and thread factories used by Minecraft

NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better phosphor-fabric alternative or higher similarity.


Posts where phosphor-fabric has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-04-19.
  • This just happened (OC)
    That's why we use Sodium/Lithium/Hydrogen/Phosphor loaded using Fabric, while updating our Java runtime to the newest release and using ZGC while we're at it.
  • Go Into Comments for Explanation
    Are you sure? It looks open to me.
  • fps-boosting mods? | 2021-01-15
    Squeeze even more performance with Phosphor as well. This improves the chunk lighting engine in Minecraft, speeds things up significantly especially if generating new terrain. Again, this applies to CPU bound systems.