FarPlaneTwo

Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP) (by PorkStudios)

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Reviews and mentions

Posts with mentions or reviews of FarPlaneTwo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-13.
  • Some of the most ambitious mostly unheard of mods out there. Many of which are not stable but still impressive. Most don't add content to the game but what they do is still incredible to me.
    FarPlaneTwo I didn't realize Minecraft didn't a LOD Renderer already. I though it was standard in every modern game. (Unstable)
  • 2b2t Spawn with render distance 128
    reddit.com/r/2b2t | 2021-08-30
    Made with the FarPlaneTwo mod: https://github.com/PorkStudios/FarPlaneTwo. Render distance is about 128 chunks.
  • I am looking for a mod for playing on drawing above 32 chunks 1.17.1 FABRIC
    I don’t think anything really exists for this, because if you’re walking on the ground you can’t even see the fog at the end of the world. There is a mod which you can try, but it’s currently in development and makes the world render infinitely, whilst making the further away chunks look less detailed to save performance.
  • How do you feel about Caves & Cliffs part II so far?
    reddit.com/r/Minecraft | 2021-08-27
    - PLEASE consider LoD (Level-of-Detail) like FarPlaneTwo mod. This would allow us to see mountains far away in less detail but would just improve the immersion in these big and tall biomes. https://github.com/PorkStudios/FarPlaneTwo https://www.youtube.com/watch?v=w3MHINow8F8 https://www.youtube.com/watch?v=O2oCXJxPWdU
  • What are the different approaches to render voxels?
    doing meshing but lod'ing the distant voxel terrain, for example, https://github.com/PorkStudios/FarPlaneTwo and video of it, or level of detail method for blocky voxels.
  • This guy created a level of detail mod for 1.16.5 that can give a 100+ chunk render distance with minimal performance loss.
    It's great to see LOD mods for Minecraft finally surface. Just odd that two have popped up at the same time! This is the other I've seen: https://www.youtube.com/watch?v=1QKktMk33QE Source code for mod link: https://github.com/PorkStudios/FarPlaneTwo
  • Fake render distances using LODs
    It might be https://github.com/PorkStudios/FarPlaneTwo
  • Anyone have the correct version of cubic chunks?
  • Minecraft Problem. How to fix?
    reddit.com/r/Minecraft | 2021-05-31
    3.A Level-of-Detail (LoD) terrain renderer mod (https://github.com/PorkStudios/FarPlaneTwo) (99% sure this is the problem)
  • This mod called FarPlaneTwo mod is what I've been looking for years, it's still in early development but the creator who's and absolute mad lad has huge plans for it, AsianHalfSquat has done a good showcase of it.
    If one guy can get this working in a modded java environment and wants to have no more than a 25% performance drop, I'm fairly sure Mojang should have no issue implementing it into the core code with little performance issues. Bearing in mind the guy explained on the Github page that the world basically generates twice, once in normal detail and once in "low" detail before rendering because there is no generation method in vanilla Minecraft to handle generating "low" only. If Mojang implemented it they could add the needed secondary distant generation to allow for even better performance on generating the world and would be able to optimise it to help with overall performance.
  • FP2 is a mod which increases renderdistance using LOD rendering
    reddit.com/r/Minecraft | 2021-05-05
    https://github.com/PorkStudios/FarPlaneTwo look a bit here, there is a download link and some other information on other mods you also need.
    reddit.com/r/Minecraft | 2021-05-05

Stats

Basic FarPlaneTwo repo stats
13
726
9.4
7 days ago

PorkStudios/FarPlaneTwo is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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