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Openal-soft Alternatives
Similar projects and alternatives to openal-soft
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JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
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OpenFrameworks
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Cinder
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
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openal-soft reviews and mentions
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How to calculate the coefficients of a digital bandpass filter?
Hi, Openal-soft uses this algorithm for HRTF processing. You can look: https://github.com/kcat/openal-soft
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Learning C++ for Multimedia and Audio programming
I would recommend developing against OpenAL-Soft in C++: https://github.com/kcat/openal-soft . It is cross-platform, fully 3D for advanced game audio, and has enough low-level control to enable you to do pretty much anything with it. It is not for the faint of heart and will likely take years to fully learn, but is well documented, open source, and production-ready. Compile the lib, link it to your C++ protect and go. You can even ask chatGPT to help you set it up and figure it out.
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Minecraft ALSOFT Failed to set real-time priority for thread: Operation not permitted
I can't try this https://github.com/kcat/openal-soft/issues/554 because it's for Linux Arch, and I'm using Linux Mint 21 XFCE. This bug also happened to me with Pop!_OS LTS.
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Anyone know a good OpenAL alternative or wrapper which works on Apple platforms?
Sounds like you want OpenAL Soft a cross platform LGPL software implementation of OpenAL. Source code and issue tracker are [on Github](0https://github.com/kcat/openal-soft).
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audio processing fundamentals with C++
My favorite open src project (very well written and maintained) is OpenAL-Soft: https://github.com/kcat/openal-soft
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System Shock 2 Review - MandaloreGaming
This allows SS2 to output surround audio (5.1). Just set channels=surround51 in the alsoft.ini to make the audio 5.1. (you can refer to this for more ini options).
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Is spatial audio *mostly* bullshit?
source
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Dynamic Audio C++ Libraries
Lazyfoo is always an option for SDL2. You should be able to generate sound with it rather than play files, at least the mixer example for the rust bindings does it. As for OpenAL, the OpenAL Soft implementation is as you said LGPL (GNU Lesser General Public License) licensed, which is an open source license. The source is available here. SDL2 is also open source under the zlib license, and SDL 1.2 and older is available under the LGPL license as well.
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A note from our sponsor - SaaSHub
www.saashub.com | 1 May 2024
Stats
kcat/openal-soft is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of openal-soft is C++.
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