mgbdis

Game Boy ROM disassembler with RGBDS compatible output (by mattcurrie)

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better mgbdis alternative or higher similarity.

mgbdis reviews and mentions

Posts with mentions or reviews of mgbdis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-10.
  • Exploring the Gameboy Memory Bank Controller (2020)
    2 projects | news.ycombinator.com | 10 Apr 2023
    Game Boy disassembler: https://github.com/mattcurrie/mgbdis

    You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds

    Here you can see how bank switching works.

  • My GB studio said a file was missing so I reinstalled GB studio but now none of my projects open
    1 project | /r/gbstudio | 14 Mar 2023
    You can get images out of it. Find the image locations in the ROM with a tool like YY-CHR, then annotate that location in the disassembler (like https://github.com/mattcurrie/mgbdis).
  • How to get game files?
    1 project | /r/Gameboy | 31 Jan 2023
    By a search on Google, I found this link: https://github.com/mattcurrie/mgbdis
  • mattcurrie/mgbdis: Game Boy ROM disassembler with RGBDS compatible output
    1 project | /r/u_archive649322022 | 17 Mar 2022
  • Ghidra - Editing Gameboy ROM for Analogue Pocket
    3 projects | /r/ghidra | 18 Dec 2021
    I didn't use Ghidra, I only used mgbdis to create a disassembly. Patched it and then reassemble it.
  • ROM Hacking Guide
    2 projects | news.ycombinator.com | 25 Feb 2021
    You make it sound like there's a machine you can put a Game Boy ROM into and get out a disassembly, which is kinda true (https://github.com/mattcurrie/mgbdis) but it doesn't automatically split out data blocks or anything like that - it just tries to crawl the ROM and disassemble any code it can find. It's certainly not "effectively no additional work" than making targeted alterations to the binary and documenting your work.

    And that's before you get to platforms where most if not all games are written in C - I question whether a mere disassembly of a game like Pokemon Emerald would even be useful to anyone, whereas the pokeemerald decompilation (https://github.com/pret/pokeemerald) is clearly useful but was a heck of a lot more work to produce.

    > That's a hurdle, but not an insurmountable one... unless the system didn't even support banking. (Are there any systems that didn't?)

    Depends what you mean by "support". I don't think any system has a built-in mapper - they just assign a chunk of memory space to the cartridge bus, and if your game is larger than that chunk of memory space you include a mapper on the cartridge. Nintendo provided standard mappers for machines like the NES and Game Boy because it's very hard to include a substantial game in the wedge of memory space you get on the processors in those machines, whereas only one game on the Genesis/Megadrive needed one.

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    www.saashub.com | 26 Apr 2024
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Stats

Basic mgbdis repo stats
6
225
4.5
8 months ago

mattcurrie/mgbdis is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of mgbdis is Python.


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