Mgbdis Alternatives

Similar projects and alternatives to mgbdis based on common topics and language

  • gb-studio

    mgbdis VS gb-studio

    A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

  • pokered

    mgbdis VS pokered

    Disassembly of Pokémon Red/Blue

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.


    mgbdis VS PINCE

    A reverse engineering tool that'll supply the place of Cheat Engine for linux

  • rgbds

    mgbdis VS rgbds

    Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy & Game Boy Color

  • PyBoy

    mgbdis VS PyBoy

    Game Boy emulator written in Python

  • pwndbg

    mgbdis VS pwndbg

    Exploit Development and Reverse Engineering with GDB Made Easy

  • SonarQube

    Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better mgbdis alternative or higher similarity.

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mgbdis reviews and mentions

Posts with mentions or reviews of mgbdis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-18.
  • mattcurrie/mgbdis: Game Boy ROM disassembler with RGBDS compatible output
    1 project | | 17 Mar 2022
  • Ghidra - Editing Gameboy ROM for Analogue Pocket
    3 projects | | 18 Dec 2021
    I didn't use Ghidra, I only used mgbdis to create a disassembly. Patched it and then reassemble it.
  • ROM Hacking Guide
    2 projects | | 25 Feb 2021
    You make it sound like there's a machine you can put a Game Boy ROM into and get out a disassembly, which is kinda true ( but it doesn't automatically split out data blocks or anything like that - it just tries to crawl the ROM and disassemble any code it can find. It's certainly not "effectively no additional work" than making targeted alterations to the binary and documenting your work.

    And that's before you get to platforms where most if not all games are written in C - I question whether a mere disassembly of a game like Pokemon Emerald would even be useful to anyone, whereas the pokeemerald decompilation ( is clearly useful but was a heck of a lot more work to produce.

    > That's a hurdle, but not an insurmountable one... unless the system didn't even support banking. (Are there any systems that didn't?)

    Depends what you mean by "support". I don't think any system has a built-in mapper - they just assign a chunk of memory space to the cartridge bus, and if your game is larger than that chunk of memory space you include a mapper on the cartridge. Nintendo provided standard mappers for machines like the NES and Game Boy because it's very hard to include a substantial game in the wedge of memory space you get on the processors in those machines, whereas only one game on the Genesis/Megadrive needed one.


Basic mgbdis repo stats
2 months ago

mattcurrie/mgbdis is an open source project licensed under MIT License which is an OSI approved license.

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