mgbdis
PINCE
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mgbdis | PINCE | |
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6 | 13 | |
225 | 1,918 | |
- | - | |
4.5 | 9.3 | |
8 months ago | 10 days ago | |
Python | Python | |
MIT License | GNU General Public License v3.0 or later |
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mgbdis
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Exploring the Gameboy Memory Bank Controller (2020)
Game Boy disassembler: https://github.com/mattcurrie/mgbdis
You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds
Here you can see how bank switching works.
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My GB studio said a file was missing so I reinstalled GB studio but now none of my projects open
You can get images out of it. Find the image locations in the ROM with a tool like YY-CHR, then annotate that location in the disassembler (like https://github.com/mattcurrie/mgbdis).
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How to get game files?
By a search on Google, I found this link: https://github.com/mattcurrie/mgbdis
- mattcurrie/mgbdis: Game Boy ROM disassembler with RGBDS compatible output
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Ghidra - Editing Gameboy ROM for Analogue Pocket
I didn't use Ghidra, I only used mgbdis to create a disassembly. Patched it and then reassemble it.
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ROM Hacking Guide
You make it sound like there's a machine you can put a Game Boy ROM into and get out a disassembly, which is kinda true (https://github.com/mattcurrie/mgbdis) but it doesn't automatically split out data blocks or anything like that - it just tries to crawl the ROM and disassemble any code it can find. It's certainly not "effectively no additional work" than making targeted alterations to the binary and documenting your work.
And that's before you get to platforms where most if not all games are written in C - I question whether a mere disassembly of a game like Pokemon Emerald would even be useful to anyone, whereas the pokeemerald decompilation (https://github.com/pret/pokeemerald) is clearly useful but was a heck of a lot more work to produce.
> That's a hurdle, but not an insurmountable one... unless the system didn't even support banking. (Are there any systems that didn't?)
Depends what you mean by "support". I don't think any system has a built-in mapper - they just assign a chunk of memory space to the cartridge bus, and if your game is larger than that chunk of memory space you include a mapper on the cartridge. Nintendo provided standard mappers for machines like the NES and Game Boy because it's very hard to include a substantial game in the wedge of memory space you get on the processors in those machines, whereas only one game on the Genesis/Megadrive needed one.
PINCE
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Chest Engine on Linux?
Another one could be PINCE Github, literally the same ui as Cheat Engine!
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CheatEngine 7.5 attaches properly without Linux-Server needed
Another project worth taking a look at, as an alternative to CheatEngine, is PINCE.
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Tech support thread for January, 2023 -- ask your tech support questions in this thread, please
nice, haven't heard of that one! unfortunately it seems like it doesn't support it yet either: https://github.com/korcankaraokcu/PINCE/issues/35
- Memory cheat apps?
- How to use cheat engine in wine/steam games (for single player games)
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Cheat Engine? for SteamDeck
if anyone is interested in this you can find it here https://github.com/korcankaraokcu/PINCE
- Cheat engine alternatives ?
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Cheat Engine .exe on Steam Deck ?
it can run via wine/proton with ceserver, speed hack does not work tho but there is https://github.com/evg-zhabotinsky/libspeedhack which does, there is also a alt to cheat engine called pince which would be less complicated to setup https://github.com/korcankaraokcu/PINCE
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Awesome CTF : Top Learning Resource Labs
PINCE - GDB front-end/reverse engineering tool, focused on game-hacking and automation.
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Any Gaming Cheating Software for linux ? that has a community ?
As for more active alternatives, maybe consider PINCE? It's GitHub was updated in the past week and it has a Discord server.