mgbdis VS rgbds

Compare mgbdis vs rgbds and see what are their differences.

mgbdis

Game Boy ROM disassembler with RGBDS compatible output (by mattcurrie)

rgbds

Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color (by rednex)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
mgbdis rgbds
6 13
223 1,247
- 2.2%
4.5 9.7
7 months ago 6 days ago
Python C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mgbdis

Posts with mentions or reviews of mgbdis. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-10.
  • Exploring the Gameboy Memory Bank Controller (2020)
    2 projects | news.ycombinator.com | 10 Apr 2023
    Game Boy disassembler: https://github.com/mattcurrie/mgbdis

    You can compile the ROM's back with rgbds: https://github.com/gbdev/rgbds

    Here you can see how bank switching works.

  • Ghidra - Editing Gameboy ROM for Analogue Pocket
    3 projects | /r/ghidra | 18 Dec 2021
    I didn't use Ghidra, I only used mgbdis to create a disassembly. Patched it and then reassemble it.
  • ROM Hacking Guide
    2 projects | news.ycombinator.com | 25 Feb 2021
    You make it sound like there's a machine you can put a Game Boy ROM into and get out a disassembly, which is kinda true (https://github.com/mattcurrie/mgbdis) but it doesn't automatically split out data blocks or anything like that - it just tries to crawl the ROM and disassemble any code it can find. It's certainly not "effectively no additional work" than making targeted alterations to the binary and documenting your work.

    And that's before you get to platforms where most if not all games are written in C - I question whether a mere disassembly of a game like Pokemon Emerald would even be useful to anyone, whereas the pokeemerald decompilation (https://github.com/pret/pokeemerald) is clearly useful but was a heck of a lot more work to produce.

    > That's a hurdle, but not an insurmountable one... unless the system didn't even support banking. (Are there any systems that didn't?)

    Depends what you mean by "support". I don't think any system has a built-in mapper - they just assign a chunk of memory space to the cartridge bus, and if your game is larger than that chunk of memory space you include a mapper on the cartridge. Nintendo provided standard mappers for machines like the NES and Game Boy because it's very hard to include a substantial game in the wedge of memory space you get on the processors in those machines, whereas only one game on the Genesis/Megadrive needed one.

rgbds

Posts with mentions or reviews of rgbds. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-23.

What are some alternatives?

When comparing mgbdis and rgbds you can also consider the following projects:

gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.

awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.

pokered - Disassembly of Pokémon Red/Blue

ENGAGE - Source code repository for ENGAGE: Battery-Free Game Boy

pokecrystal - Disassembly of Pokémon Crystal

Droneboy - Drone music application for Gameboy

PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy

gbpxl - An invisible interface between Game Boy Camera and ESC/POS compatible printers.

Peanut-GB - A Game Boy (DMG) emulator single header library written in C99. Performance is prioritised over accuracy.

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.