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Henet Alternatives
Similar projects and alternatives to henet
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zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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Nim
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
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TrinityCore
TrinityCore Open Source MMO Framework (master = 11.0.7.58630, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.58558)
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acme-dns
Limited DNS server with RESTful HTTP API to handle ACME DNS challenges easily and securely.
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GameNetworkingSockets
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
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RakNet
Discontinued RakNet is a cross platform, open source, C++ networking engine for game programmers.
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henet discussion
henet reviews and mentions
- ENet: Reliable UDP Networking Library
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Microsoft wins FTC fight to buy Activision Blizzard
Halo was mostly all about single player and early multiplayer/local multiplayer but their online netcode has sucked since Blood Gulch. Lots of games do networking horribly, I have been in gamedev making networking and I hate most of what people do. The ones that have a clean natting, based on enet style reliable UDP channels, RakNet style punch are better (RakNet was good until Facebook bought it). It has come a long way but also fallen back. Valve source netcode (on github) is probably the best and you can check it out here. They started with the best in Quake networking, then to Source.
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Multiplayer Networking Solutions
Enet already talked about in the thread
- What's an actually useful netcode package!
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Porting SDL2 Game to the web, Emscripten tutorial
Probably not. It says Enet runs over UDP, which Web Browsers / WebAssembly / Emscripten don't provide. Web browsers / Emscripten provide TCP only (source). That, and Enet probably calls standard UNIX / Winsock functions, which Emscripten doesn't have. ENet would have to specifically support Emscripten as a target platform.
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Game networking with QUIC
Are you familiar with enet ? It's a popular C library which implements optional reliability on top of UDP.
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HTTP/3 becomes a standard, at last - Networking - Security
The other that is the base of most networking libs today is enet, one of the cleanest C networking libraries you will ever find. The RUDP and channels in it were very nice.
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Making a multiplayer server
Inconsistencies can be prevented by ensuring the server handles all operations and does so in a given order, then transmits the results to clients. I wrote a little about this for my game Avoyd a long while ago. Clients (including a client running the server) send an edit request via reliable ordered UDP (e.g. using Enet, Raknet, Steam Networking etc.) and the server places these in a single queue then performs the edits and sends the results back also using reliable ordered UDP.
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How I Taught the D Programming Language at a Russian University
I find this interesting. Vibe.d is async, but written in a sync fashion (in essence, the async is hidden in the i/o subsystem). For my class with grade-school students, I used enet (http://enet.bespin.org/) with a wrapper I wrote to automatically serialize messages.
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what is the easiest way to add online multiplayer to a voxel game?
A popular simple low level open source reliable UDP library is ENet.
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A note from our sponsor - SaaSHub
www.saashub.com | 20 Jan 2025
Stats
Ericson2314/henet is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of henet is Haskell.