cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design" (by idmillington)

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cyclone-physics reviews and mentions

Posts with mentions or reviews of cyclone-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Creating a Physics Engine for PSX
    2 projects | /r/psxdev | 16 Mar 2023
    I am thinking of porting cyclone physics engine (https://github.com/idmillington/cyclone-physics) from the textbook Game Physics Engine Design to PSX as a term project for one of the graduate courses I take, taking on the processing power and memory limitations as challenge. Would it be too difficult to accomplish this in 2 months for me with no prior PSX homebrew experience? I am a CS graduate with some amount of embedded systems experience.
  • Dice rolling simulator finale!
    2 projects | /r/opengl | 30 Jan 2022
    I couldn't end up figuring out how to get the proper collision response worked, so I used the collision response from Ian Millingtons Game Physics book. The whole example is pretty concise so I hope others will find it useful if they want to learn how SAT collision and response works. Source code: https://github.com/jackw1111/dice-roll-physics-opengl
  • When to put member functions in header, and when to not?
    1 project | /r/cpp_questions | 21 Jul 2021
    For example. Let’s see a piece of code about physics engine.
  • One-Definition-Rule : is "Everything in header" OK?
    1 project | /r/cpp_questions | 3 Jun 2021
    (actually should be No.3) If I'm completely fine with compiling header every time (like a vector3 class in physics engine (should be compiled every time anyway(example))
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Stats

Basic cyclone-physics repo stats
4
893
0.0
8 months ago

idmillington/cyclone-physics is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of cyclone-physics is C++.


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