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Cyclone-physics Alternatives
Similar projects and alternatives to cyclone-physics
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pcsx-redux
The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better cyclone-physics alternative or higher similarity.
cyclone-physics reviews and mentions
Posts with mentions or reviews of cyclone-physics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-16.
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Creating a Physics Engine for PSX
I am thinking of porting cyclone physics engine (https://github.com/idmillington/cyclone-physics) from the textbook Game Physics Engine Design to PSX as a term project for one of the graduate courses I take, taking on the processing power and memory limitations as challenge. Would it be too difficult to accomplish this in 2 months for me with no prior PSX homebrew experience? I am a CS graduate with some amount of embedded systems experience.
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Dice rolling simulator finale!
I couldn't end up figuring out how to get the proper collision response worked, so I used the collision response from Ian Millingtons Game Physics book. The whole example is pretty concise so I hope others will find it useful if they want to learn how SAT collision and response works. Source code: https://github.com/jackw1111/dice-roll-physics-opengl
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When to put member functions in header, and when to not?
For example. Let’s see a piece of code about physics engine.
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One-Definition-Rule : is "Everything in header" OK?
(actually should be No.3) If I'm completely fine with compiling header every time (like a vector3 class in physics engine (should be compiled every time anyway(example))
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www.saashub.com | 13 May 2024
Stats
Basic cyclone-physics repo stats
4
893
0.0
8 months ago
idmillington/cyclone-physics is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of cyclone-physics is C++.
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