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pcsx-redux
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I am thinking of porting cyclone physics engine (https://github.com/idmillington/cyclone-physics) from the textbook Game Physics Engine Design to PSX as a term project for one of the graduate courses I take, taking on the processing power and memory limitations as challenge. Would it be too difficult to accomplish this in 2 months for me with no prior PSX homebrew experience? I am a CS graduate with some amount of embedded systems experience.
You can also use https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/psyqo
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