Creating a Physics Engine for PSX

This page summarizes the projects mentioned and recommended in the original post on /r/psxdev

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  • cyclone-physics

    The Physics engine that accompanies the book "Game Physics Engine Design"

  • I am thinking of porting cyclone physics engine (https://github.com/idmillington/cyclone-physics) from the textbook Game Physics Engine Design to PSX as a term project for one of the graduate courses I take, taking on the processing power and memory limitations as challenge. Would it be too difficult to accomplish this in 2 months for me with no prior PSX homebrew experience? I am a CS graduate with some amount of embedded systems experience.

  • pcsx-redux

    The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.

  • You can also use https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/psyqo

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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