PS1 Programming Course with MIPS Assembly and C

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  • ps1-bare-metal

    PlayStation 1 bare-metal C examples

  • PSn00bSDK maintainer here. Unfortunately the project cannot really be considered clean room; the original versions of most libraries contained code that was either lifted straight from Psy-Q disassemblies or heavily inspired by them. I have since rewritten pretty much all of it (with the exception of the GTE library which still has some Sony code) using only Psy-Q API documentation as a reference, but the "ship of Theseus" nature of the rewrite makes it hard to argue that it is a clean and legally safe project.

    On the flip side, there are plenty of other open source PS1 SDK options that have been written from scratch, do not reimplement the same API as Psy-Q and can thus be considered clean for the most part. Here's a few of them:

    - https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...

    - https://github.com/ChenThread/candyk-psx

    - https://github.com/cuckydev/CKSDK

    - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)

  • PsyCross

    Compatibility framework for building and running Psy-Q SDK - based Playstation games across other platforms

  • If you want a source-compatible reimplementation for modern systems there's https://github.com/OpenDriver2/PsyCross

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • pcsx-redux

    The PCSX-Redux project is a collection of tools, research, hardware design, and libraries aiming at development and reverse engineering on the PlayStation 1. The core product itself, PCSX-Redux, is yet another fork of the Playstation emulator, PCSX.

  • PSn00bSDK maintainer here. Unfortunately the project cannot really be considered clean room; the original versions of most libraries contained code that was either lifted straight from Psy-Q disassemblies or heavily inspired by them. I have since rewritten pretty much all of it (with the exception of the GTE library which still has some Sony code) using only Psy-Q API documentation as a reference, but the "ship of Theseus" nature of the rewrite makes it hard to argue that it is a clean and legally safe project.

    On the flip side, there are plenty of other open source PS1 SDK options that have been written from scratch, do not reimplement the same API as Psy-Q and can thus be considered clean for the most part. Here's a few of them:

    - https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...

    - https://github.com/ChenThread/candyk-psx

    - https://github.com/cuckydev/CKSDK

    - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)

  • candyk-psx

    PlayStation 1 Will Never Die - Topic set on 2014-05-04

  • PSn00bSDK maintainer here. Unfortunately the project cannot really be considered clean room; the original versions of most libraries contained code that was either lifted straight from Psy-Q disassemblies or heavily inspired by them. I have since rewritten pretty much all of it (with the exception of the GTE library which still has some Sony code) using only Psy-Q API documentation as a reference, but the "ship of Theseus" nature of the rewrite makes it hard to argue that it is a clean and legally safe project.

    On the flip side, there are plenty of other open source PS1 SDK options that have been written from scratch, do not reimplement the same API as Psy-Q and can thus be considered clean for the most part. Here's a few of them:

    - https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...

    - https://github.com/ChenThread/candyk-psx

    - https://github.com/cuckydev/CKSDK

    - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)

  • CKSDK

    PlayStation Software Development Kit

  • PSn00bSDK maintainer here. Unfortunately the project cannot really be considered clean room; the original versions of most libraries contained code that was either lifted straight from Psy-Q disassemblies or heavily inspired by them. I have since rewritten pretty much all of it (with the exception of the GTE library which still has some Sony code) using only Psy-Q API documentation as a reference, but the "ship of Theseus" nature of the rewrite makes it hard to argue that it is a clean and legally safe project.

    On the flip side, there are plenty of other open source PS1 SDK options that have been written from scratch, do not reimplement the same API as Psy-Q and can thus be considered clean for the most part. Here's a few of them:

    - https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...

    - https://github.com/ChenThread/candyk-psx

    - https://github.com/cuckydev/CKSDK

    - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)

  • unirom8_bootdisc_and_firmware_for_ps1

    Mod-free Playstation 1 Bootdisc + Firmware with Import Player for Xplorer, Action Replay and Caetla-Compatibles

  • There are homebrew tools that can be installed on a PS1 memory card [1] and allow for executables to be loaded from a host machine into RAM through the serial port on the back of the console, in a similar way to what Sony's official Net Yaroze loader did back in the day. These tools can also use undocumented CD-ROM drive commands to disable region checks without the need for a modchip, provide semihosting (host filesystem access) and so on.

    On the PS2 it's slightly more complicated, as there is no way to launch the "native" PS1 backwards compatibility mode other than to use a modchip (or firmware mod on some models) and burn the executable onto a disc; the serial port is not exposed either, making debugging much harder. It can still be done, but it's much easier to just use an actual PS1.

    [1]: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmw...

  • There are homebrew tools that can be installed on a PS1 memory card [1] and allow for executables to be loaded from a host machine into RAM through the serial port on the back of the console, in a similar way to what Sony's official Net Yaroze loader did back in the day. These tools can also use undocumented CD-ROM drive commands to disable region checks without the need for a modchip, provide semihosting (host filesystem access) and so on.

    On the PS2 it's slightly more complicated, as there is no way to launch the "native" PS1 backwards compatibility mode other than to use a modchip (or firmware mod on some models) and burn the executable onto a disc; the serial port is not exposed either, making debugging much harder. It can still be done, but it's much easier to just use an actual PS1.

    [1]: https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmw...

  • SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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