cmake-conan

CMake wrapper for conan C and C++ package manager (by conan-io)

Cmake-conan Alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better cmake-conan alternative or higher similarity.

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cmake-conan reviews and mentions

Posts with mentions or reviews of cmake-conan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Conan Unrecongnized commands error
    1 project | /r/cpp_questions | 11 May 2023
    -- The CXX compiler identification is GNU 9.4.0-- The C compiler identification is GNU 9.4.0 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Setting build type to 'RelWithDebInfo' as none was specified. -- /usr/local/bin/ccache found and enabled -- Downloading conan.cmake from https://github.com/conan-io/cmake-conan -- Conan: Adding cci remote repository (https://center.conan.io) verify ssl (True) usage: conan remote [-h] [-v [V]] {add,auth,disable,enable,list,list-users,login,logout,remove,rename,set-user,update} ... conan remote: error: unrecognized arguments: https://center.conan.io True ERROR: Exiting with code: 2 CMake Error at build/conan.cmake:858 (message): Conan remote failed='2' Call Stack (most recent call first): build/_deps/_project_options-src/src/Conan.cmake:20 (conan_add_remote) build/_deps/_project_options-src/src/Index.cmake:182 (run_conan) build/_deps/_project_options-src/src/DynamicProjectOptions.cmake:132 (project_options) CMakeLists.txt:79 (dynamic_project_options)-- Configuring incomplete, errors occurred! See also "/home/user/Desktop/bitwyre/trading/intermediaries/cram_cpp_v3/build/CMakeFiles/CMakeOutput.log".
  • CMake+Conan2 project template example repositories?
    4 projects | /r/cpp | 15 Apr 2023
    Some pure conan options, there's a 2.0 super early developer preview for https://github.com/conan-io/cmake-conan/tree/develop2
  • vcpkg vs conan
    1 project | /r/cpp | 21 Mar 2023
    https://github.com/conan-io/cmake-conan/tree/develop2 might interest you :) we love feedback
  • Conan package manager completely broken after 2.0 release
    6 projects | /r/cpp | 21 Mar 2023
    I totally agree with you. Have a look at the new cmake-conan integration using Dependency Provider in the develop2 branch : https://github.com/conan-io/cmake-conan/tree/develop2
  • Conan 2.0, the new version of the open-source C and C++ package manager
    4 projects | /r/cpp | 22 Feb 2023
    I've always used conan together with the conan cmake module
  • Use cmake to install dependency libraries?
    5 projects | /r/cpp | 19 Aug 2022
  • Debug Conan recipes in VS Code
    1 project | /r/cpp | 14 Mar 2022
    using conan from within cmake you can use this https://github.com/conan-io/cmake-conan, or just write your own execute process way of calling it . https://cmake.org/cmake/help/latest/command/execute_process.html
  • CMake + Poco + FetchContent build options problem
    5 projects | /r/cpp_questions | 14 Mar 2022
  • Where should I store a C++ header file that I want to use for multiple Visual Studio projects?
    1 project | /r/learnprogramming | 5 Feb 2022
    See https://github.com/conan-io/cmake-conan for a neat wrapper that I use in almost all my projects
  • Best way to manage dependencies with c++?
    15 projects | /r/cpp | 2 Feb 2022
    I always wanted to try to use cmake-conan so I could let Conan grab all packages but have a neat cmake script being in charge of what gets built when. Also, this would allow me to easily switch between CMake fetchcontent and Conan packages that may or may not be stashed automatically on a local Artifactory server. Secondly, since now all build requirements are stashed on a server and binary reproducible, you could concider adding icecream and ccache into the mix. (Try running a node one of your buildservers for massive speadups with icecream) This however does require a reproducible build environment (by configure script) which conan again is really good in.
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    www.saashub.com | 3 Dec 2024
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about 2 months ago

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