blooddy_crypto

ActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 и SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders. (by blooddy)

Blooddy_crypto Alternatives

Similar projects and alternatives to blooddy_crypto

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better blooddy_crypto alternative or higher similarity.

blooddy_crypto reviews and mentions

Posts with mentions or reviews of blooddy_crypto. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-28.
  • That's a Lot of YAML
    14 projects | news.ycombinator.com | 28 Sep 2023
    I worked for a shop that made Flash games for Symbian phones (i.e. old Nokias). That's a lot more resource-constrained environment than any of iPhone or Android ever were. And it ran fine, if you knew what you were doing.

    When Android just appeared on the market, I worked for a company that was making a video chat Facebook app. It was written in AS3 and one of the main features was to apply various effects to video. We tested it on Android, and it worked fine, even though that's a very memory and CPU intensive app.

    Really, Flash player was not the problem. It couldn't go toe-to-toe with native code, but optimized AS3 code would beat unoptimized native code.

    It was some form of code-golf to write Base64 encoding in AS3 and benchmark it. Usually comparing to the implementation in Flex. When Flash Alchemy came out, I wrote a version of Base64 encoding that beat it something like 100:1. A friend of mine who was known by his forum / Github user name "bloodhound" (here's some of his stuff: https://github.com/blooddy/blooddy_crypto/tree/master/src/by... ) wrote a bunch of encoding / decoding libraries for various formats (he also improved upon my Base64 code). And these were used all over the place for things like image uploads / image generation online. This stuff would beat similar Java libraries for example.

    Not sure if you remember this, but at one point in the past Facebook had a Java applet that they used to manage image uploads to your "albums". Later they replaced it by Flash applet. It didn't work any worse that's for sure.

    ----

    The performance problems were in Adobe AS3 code, not the player. Flex was a very inefficiently written framework. And so were AS components. But if you take AS3 3D engines, even those that were fully on CPU... you had plenty of proper 3D games. Eg. Tanki Online (a Russian game made with Alternativa3D Flash engine) was a huge hit. Even if the phone could handle a fraction of that, you'd still have plenty of room for less complex UI.

Stats

Basic blooddy_crypto repo stats
1
90
10.0
about 2 years ago

blooddy/blooddy_crypto is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of blooddy_crypto is ActionScript.


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