blooddy_crypto
hjson
blooddy_crypto | hjson | |
---|---|---|
1 | 5 | |
90 | 2,629 | |
- | 0.5% | |
10.0 | 4.8 | |
about 2 years ago | 20 days ago | |
ActionScript | HTML | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blooddy_crypto
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That's a Lot of YAML
I worked for a shop that made Flash games for Symbian phones (i.e. old Nokias). That's a lot more resource-constrained environment than any of iPhone or Android ever were. And it ran fine, if you knew what you were doing.
When Android just appeared on the market, I worked for a company that was making a video chat Facebook app. It was written in AS3 and one of the main features was to apply various effects to video. We tested it on Android, and it worked fine, even though that's a very memory and CPU intensive app.
Really, Flash player was not the problem. It couldn't go toe-to-toe with native code, but optimized AS3 code would beat unoptimized native code.
It was some form of code-golf to write Base64 encoding in AS3 and benchmark it. Usually comparing to the implementation in Flex. When Flash Alchemy came out, I wrote a version of Base64 encoding that beat it something like 100:1. A friend of mine who was known by his forum / Github user name "bloodhound" (here's some of his stuff: https://github.com/blooddy/blooddy_crypto/tree/master/src/by... ) wrote a bunch of encoding / decoding libraries for various formats (he also improved upon my Base64 code). And these were used all over the place for things like image uploads / image generation online. This stuff would beat similar Java libraries for example.
Not sure if you remember this, but at one point in the past Facebook had a Java applet that they used to manage image uploads to your "albums". Later they replaced it by Flash applet. It didn't work any worse that's for sure.
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The performance problems were in Adobe AS3 code, not the player. Flex was a very inefficiently written framework. And so were AS components. But if you take AS3 3D engines, even those that were fully on CPU... you had plenty of proper 3D games. Eg. Tanki Online (a Russian game made with Alternativa3D Flash engine) was a huge hit. Even if the phone could handle a fraction of that, you'd still have plenty of room for less complex UI.
hjson
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Why the fuck are we templating YAML? (2019)
HJson https://hjson.github.io seems a nice 'in-between' between YAML and JSON without the indentation-based syntax, so closer to the JSON side but with comments and less quotes.
What I don't really get is why the cloud providers / tooling implementors have never drafted up a "YAML-light" that just throws out the rarely-used headache-inducing syntax elements.
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That's a Lot of YAML
Hjson is very similar to JSON5 but allows quotes to be dropped and can use newlines instead of commas. There are implementations for a lot of different languages, I myself contributed the C++ implementation. I wanted something smaller than Yaml but more lax than JSON, found Hjson to suit my needs perfectly.
https://hjson.github.io/
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The real reason JSON has no comments
JSONs make terrible config files. If you want to use json-like syntax for config, use hjson instead. It's basically json, but changes it slightly so it better matches human expectations.
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The YAML Document from Hell
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YAML and JSON succeeded because they had a clean and predictable, no-nonsense mapping between encoding and object-model after decoding. Probably we should all switch to an almost-yaml format that does away with the peculiarities, and the FANG companies would have the momentum to make that happen.
I personally would like for HJSON (https://hjson.github.io) to see more adoption, but that train has passed...
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Why?
There’s also json-c and Hjson.
What are some alternatives?
json2jsii - Generates jsii-compatible structs from JSON schemas
noyaml - A silly emotional rant about the state of devops tooling/the infrastructure sector in 2018. #noyaml.com
yj - CLI - Convert between YAML, TOML, JSON, and HCL. Preserves map order.
cue - The home of the CUE language! Validate and define text-based and dynamic configuration
LIBUCL - Universal configuration library parser
honeysql - Turn Clojure data structures into SQL
www.yaml.org - The yaml.org website
json5 - JSON5 — JSON for Humans
cuetorials.com - Learn you some CUE for a great good!