blooddy_crypto
json5
blooddy_crypto | json5 | |
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1 | 94 | |
90 | 6,301 | |
- | 0.9% | |
10.0 | 0.0 | |
about 2 years ago | 5 months ago | |
ActionScript | JavaScript | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blooddy_crypto
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That's a Lot of YAML
I worked for a shop that made Flash games for Symbian phones (i.e. old Nokias). That's a lot more resource-constrained environment than any of iPhone or Android ever were. And it ran fine, if you knew what you were doing.
When Android just appeared on the market, I worked for a company that was making a video chat Facebook app. It was written in AS3 and one of the main features was to apply various effects to video. We tested it on Android, and it worked fine, even though that's a very memory and CPU intensive app.
Really, Flash player was not the problem. It couldn't go toe-to-toe with native code, but optimized AS3 code would beat unoptimized native code.
It was some form of code-golf to write Base64 encoding in AS3 and benchmark it. Usually comparing to the implementation in Flex. When Flash Alchemy came out, I wrote a version of Base64 encoding that beat it something like 100:1. A friend of mine who was known by his forum / Github user name "bloodhound" (here's some of his stuff: https://github.com/blooddy/blooddy_crypto/tree/master/src/by... ) wrote a bunch of encoding / decoding libraries for various formats (he also improved upon my Base64 code). And these were used all over the place for things like image uploads / image generation online. This stuff would beat similar Java libraries for example.
Not sure if you remember this, but at one point in the past Facebook had a Java applet that they used to manage image uploads to your "albums". Later they replaced it by Flash applet. It didn't work any worse that's for sure.
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The performance problems were in Adobe AS3 code, not the player. Flex was a very inefficiently written framework. And so were AS components. But if you take AS3 3D engines, even those that were fully on CPU... you had plenty of proper 3D games. Eg. Tanki Online (a Russian game made with Alternativa3D Flash engine) was a huge hit. Even if the phone could handle a fraction of that, you'd still have plenty of room for less complex UI.
json5
- JSON5 β JSON for Humans
- Why the fuck are we templating YAML? (2019)
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I pre-released my project "json-responder" written in Rust
JSON5 support
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topoconfig: enhancing config declarations with graphs
Meanwhile, formats have been evolving (JSON5, YAML), config entry points are constantly changing. These fluctuations, fortunately, were covered by tools like the cosmiconfig.
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That's a Lot of YAML
I think JSON5 is fairly close to this: https://json5.org
I reckon the only thing it's missing to be truly accessible to non-techies is that string values still need to be quoted, i.e. you can't have:
key: this is my value
(I'm definitely not saying it would be a good idea to allow quotes to be dropped, just that that's the only potential stumbling block I see for non-techies.)
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XML is better than YAML
I believe that's JSON5.
https://github.com/json5/json5
It's my preferred configuration file format, it fixes all the problems I have with JSON (trailing commas, comments) without turning it into a mess full of gotchas like YAML.
- Fx β Terminal JSON Viewer
- What Is Wrong with TOML?
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π 'GET' API in API Maker
JSON 5 support
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TySON: a native go library that lets you use TypeScript as an embedded configuration language without depending on Node or V8
I would like to see mention of JSON5 which is 11 years its elder. For comments in JSON, JSON5 is a good starting point.
What are some alternatives?
json2jsii - Generates jsii-compatible structs from JSON schemas
Json.NET - Json.NET is a popular high-performance JSON framework for .NET
noyaml - A silly emotional rant about the state of devops tooling/the infrastructure sector in 2018. #noyaml.com
hjson-js - Hjson for JavaScript
cue - The home of the CUE language! Validate and define text-based and dynamic configuration
jq - Command-line JSON processor [Moved to: https://github.com/jqlang/jq]
honeysql - Turn Clojure data structures into SQL
toml - Tom's Obvious, Minimal Language
LIBUCL - Universal configuration library parser
jsonnet - Jsonnet - The data templating language
cuetorials.com - Learn you some CUE for a great good!
sublime-hjson - Hjson support for Sublime Text