blooddy_crypto
cue
blooddy_crypto | cue | |
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1 | 109 | |
90 | 4,766 | |
- | 1.4% | |
10.0 | 9.8 | |
about 2 years ago | about 6 hours ago | |
ActionScript | Go | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
blooddy_crypto
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That's a Lot of YAML
I worked for a shop that made Flash games for Symbian phones (i.e. old Nokias). That's a lot more resource-constrained environment than any of iPhone or Android ever were. And it ran fine, if you knew what you were doing.
When Android just appeared on the market, I worked for a company that was making a video chat Facebook app. It was written in AS3 and one of the main features was to apply various effects to video. We tested it on Android, and it worked fine, even though that's a very memory and CPU intensive app.
Really, Flash player was not the problem. It couldn't go toe-to-toe with native code, but optimized AS3 code would beat unoptimized native code.
It was some form of code-golf to write Base64 encoding in AS3 and benchmark it. Usually comparing to the implementation in Flex. When Flash Alchemy came out, I wrote a version of Base64 encoding that beat it something like 100:1. A friend of mine who was known by his forum / Github user name "bloodhound" (here's some of his stuff: https://github.com/blooddy/blooddy_crypto/tree/master/src/by... ) wrote a bunch of encoding / decoding libraries for various formats (he also improved upon my Base64 code). And these were used all over the place for things like image uploads / image generation online. This stuff would beat similar Java libraries for example.
Not sure if you remember this, but at one point in the past Facebook had a Java applet that they used to manage image uploads to your "albums". Later they replaced it by Flash applet. It didn't work any worse that's for sure.
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The performance problems were in Adobe AS3 code, not the player. Flex was a very inefficiently written framework. And so were AS components. But if you take AS3 3D engines, even those that were fully on CPU... you had plenty of proper 3D games. Eg. Tanki Online (a Russian game made with Alternativa3D Flash engine) was a huge hit. Even if the phone could handle a fraction of that, you'd still have plenty of room for less complex UI.
cue
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TypeSpec: A New Language for API-Centric Development
If you are in a situation where you have a backend and you want to expose an API and then you would eventually want a client, you would need format specs as the starting point where server and clients are generated from that one source.
At the moment, OpenAPI with YAML is the only way to go but you can't easily split the spec into separate files as you would do any program with packages, modules and what not.
There are third party tools[0] which are archived and the libraries they depend upon are up for adoption.
In that space, either you can use something like cue language 1] or something like TypeSpec which is purpose built for this so yet, this seems like a great tool although I have not tried it yet myself.
[0]. https://github.com/APIDevTools/swagger-cli
[1]. https://cuelang.org/
EDIT: formating
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Show HN: Workout Tracker – self-hosted, single binary web application
Where `kube.cue` sets reasonable defaults (e.g. image is /). The "cluster" runs on a mini PC in my basement, and I have a small Digital Ocean VM with a static IP acting as an ingress (networking via Tailscale). Backups to cloud storage with restic, alerting/monitoring with Prometheus/Grafana, Caddy/Tailscale for local ingress.
[1] https://www.talos.dev/
[2] https://cuelang.org/
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Apple releases Pkl – onfiguration as code language
I've been somewhat surprised that CUE bills itself as "tooling friendly" and doesn't yet have a language server- the number one bit of tooling most devs use for a particular language.
I'm assuming it's becaus CUE is still unstable?
Anyway, if others are interested in CUE's LSP work, I think https://github.com/cue-lang/cue/issues/142 is the issue to subscribe to
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Why the fuck are we templating YAML? (2019)
This is where I usually pitch in with "Have your heard of CUELang, our lord and savior?": https://cuelang.org/
- Not turing complete
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10 Ways for Kubernetes Declarative Configuration Management
CUE: The core problem CUE solves is "type checking", which is mainly used in configuration constraint verification scenarios and simple cloud native configuration scenarios.
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Lua is a viable alternative for JSON
If you really want executable configurations please consider a newer language like https://dascript.org or https://cuelang.org which provide better type safety.
1- https://news.ycombinator.com/item?id=38030778
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Writerside – a new technical writing environment from JetBrains
Markdown and XML are nice, but what about more advanced documentation formats like OpenAPI? For one recent project, I set up automatic generation of the OpenAPI docs from (much more compact and flexible) CUE definitions (https://cuelang.org/) - which has the bonus of also being able to test the API against the definitions. JetBrains has a CUE plugin, but it's really barebones (doesn't even support jumping from the usage of a schema to its definition). Of course the possibilities when generating docs are endless (just think of the various syntaxes for doc comments, embedding examples/tests in source code etc.)...
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Show HN: Config-file-validator – CLI tool to validate all your config files
It doesn't include validators for TOML and INI, but if you're doing JSON and YAML, I would take a look at using or building upon CUE (https://cuelang.org/). It is a different take on schema definition (plus more), and is surprising terse and powerful model.
- That's a Lot of YAML
- An INI Critique of TOML
What are some alternatives?
json2jsii - Generates jsii-compatible structs from JSON schemas
dhall-lang - Maintainable configuration files
noyaml - A silly emotional rant about the state of devops tooling/the infrastructure sector in 2018. #noyaml.com
jsonnet - Jsonnet - The data templating language
honeysql - Turn Clojure data structures into SQL
terraform - Terraform enables you to safely and predictably create, change, and improve infrastructure. It is a source-available tool that codifies APIs into declarative configuration files that can be shared amongst team members, treated as code, edited, reviewed, and versioned.
json5 - JSON5 — JSON for Humans
starlark-rust - A Rust implementation of the Starlark language
LIBUCL - Universal configuration library parser
Protobuf - Protocol Buffers - Google's data interchange format
cuetorials.com - Learn you some CUE for a great good!
jsonnet-libs - Grafana Labs' Jsonnet libraries