blooddy_crypto VS bcl

Compare blooddy_crypto vs bcl and see what are their differences.

blooddy_crypto

ActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 и SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders. (by blooddy)

bcl

Basic Configuration Language. (by wkhere)
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blooddy_crypto bcl
1 7
90 14
- -
10.0 9.5
about 2 years ago about 4 hours ago
ActionScript Go
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blooddy_crypto

Posts with mentions or reviews of blooddy_crypto. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-28.
  • That's a Lot of YAML
    14 projects | news.ycombinator.com | 28 Sep 2023
    I worked for a shop that made Flash games for Symbian phones (i.e. old Nokias). That's a lot more resource-constrained environment than any of iPhone or Android ever were. And it ran fine, if you knew what you were doing.

    When Android just appeared on the market, I worked for a company that was making a video chat Facebook app. It was written in AS3 and one of the main features was to apply various effects to video. We tested it on Android, and it worked fine, even though that's a very memory and CPU intensive app.

    Really, Flash player was not the problem. It couldn't go toe-to-toe with native code, but optimized AS3 code would beat unoptimized native code.

    It was some form of code-golf to write Base64 encoding in AS3 and benchmark it. Usually comparing to the implementation in Flex. When Flash Alchemy came out, I wrote a version of Base64 encoding that beat it something like 100:1. A friend of mine who was known by his forum / Github user name "bloodhound" (here's some of his stuff: https://github.com/blooddy/blooddy_crypto/tree/master/src/by... ) wrote a bunch of encoding / decoding libraries for various formats (he also improved upon my Base64 code). And these were used all over the place for things like image uploads / image generation online. This stuff would beat similar Java libraries for example.

    Not sure if you remember this, but at one point in the past Facebook had a Java applet that they used to manage image uploads to your "albums". Later they replaced it by Flash applet. It didn't work any worse that's for sure.

    ----

    The performance problems were in Adobe AS3 code, not the player. Flex was a very inefficiently written framework. And so were AS components. But if you take AS3 3D engines, even those that were fully on CPU... you had plenty of proper 3D games. Eg. Tanki Online (a Russian game made with Alternativa3D Flash engine) was a huge hit. Even if the phone could handle a fraction of that, you'd still have plenty of room for less complex UI.

bcl

Posts with mentions or reviews of bcl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.
  • HCL: Toolkit for Structured Configuration Languages
    8 projects | news.ycombinator.com | 23 Apr 2024
    Another take on replacing HCL with something more sensible:

    BCL https://github.com/wkhere/bcl

  • Show HN: Togomak – declarative pipeline orchestrator based on HCL and Terraform
    12 projects | news.ycombinator.com | 24 Oct 2023
    I agree with you that HCL sucks when it comes to variables.

    Other thing that is funny: no user-defined functions, being unable to use function calls in string interpolations, but allowing variables... so it is like saying: we have this parser and at some points it allows expressions, at some other point not. This seems wrong.

    At the same time I agree or at least understand original author's intent to squeeze HCL to maxinum. There is something appealing in HCL visual form, at least when defining resources. Maybe it's just (almost) simplest form of defining such structures that can exists.

    This is why I started to work on my own format for configuration, visually similar but with different model of evaluation.

    Here is the first attempt: https://github.com/wkhere/bcl

    Disclaimer: I named it BCL, 'B' stands for Basic, to somehow relate to HCL and make it easily pronounced. But later I discovered that another BCL is used as Google to configure the Borg platform and seems to be massively hated ;) So I look for the better name..

  • Ask HN: Show me your half baked project
    163 projects | news.ycombinator.com | 12 Oct 2023
    I am crafting BCL, own configuration language.

    https://github.com/wkhere/bcl

    I started this when I was unable to squeeze certain usage patterns from HCL, like: variables living in the same scope as the file, evaluating variables in one pass with parsing, easily using external (environment) variables; plus, a simplified syntax.

    The implementation is mostly done: you can defined blocks holding key-value pairs and use numerical, string and bool expressions in them. I will add lists and nested blocks.

    At this very moment I am rewriting a parser from yacc-based to a Pratt top-down parser with vm, heavily inspired by the excellent book "Crafting Interpreters".

  • That's a Lot of YAML
    14 projects | news.ycombinator.com | 28 Sep 2023
    https://github.com/wkhere/bcl

    Will not immediately help for all of YAML usages, but at least for defining resources in a Terraform-like style. In fact, it's already it's already helpful as a replacement for HCL in one internal project, that was a final motivation to hack it.

    In a bigger picture, I have no idea how to help with YAML omnipresence in Kubernetes. More than a half of my problems in a $daily_job is how crude is consolidating a final Helm chart from different sources. I am not saying that Helm would be inherently a bad tool or my company has chosen pretty bad way of using it - I guess everyone is doing their best considering the ciscumstances. But manipulating textual templates is just too error prone, and the detection of errors happens too late. I dare to say - Kubernetes would do much better with custom format based on a C-like syntax, instead if trying to prove how cool YAML is, especially when it isn't.

  • BCL - a simplified HCL-like configuration format (WIP)
    1 project | /r/golang | 16 Sep 2023
  • What Is Wrong with TOML?
    15 projects | news.ycombinator.com | 13 Sep 2023
    Related:

    just few days ago I crafted together some ideas i had couple of years already for a configuration language, syntactically like HCL but without HashiCorps idiosyncrasies.

    Here it goes, BCL (_Basic_ Configuration Language, for a lack of better name yet), Go prototype, I can code Python port and possibly several other as well..

    https://github.com/wkhere/bcl

What are some alternatives?

When comparing blooddy_crypto and bcl you can also consider the following projects:

json2jsii - Generates jsii-compatible structs from JSON schemas

noyaml - A silly emotional rant about the state of devops tooling/the infrastructure sector in 2018. #noyaml.com

yj - CLI - Convert between YAML, TOML, JSON, and HCL. Preserves map order.

cue - The home of the CUE language! Validate and define text-based and dynamic configuration

toml - Tom's Obvious, Minimal Language

honeysql - Turn Clojure data structures into SQL

json5 - JSON5 — JSON for Humans

TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser

LIBUCL - Universal configuration library parser