bevy_wave_collapse

An implmentation of the waveform collapse algorithm for bevy. you can find out more and see the plugin in use on my yoytube channel (by PhaestusFox)

Bevy_wave_collapse Alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better bevy_wave_collapse alternative or higher similarity.

bevy_wave_collapse reviews and mentions

Posts with mentions or reviews of bevy_wave_collapse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-30.
  • Any way to draw hundreds of thousands of 3D objects?
    2 projects | /r/bevy | 30 Apr 2023
    I made a crate called bavy_wave_collapse(https://github.com/PhaestusFox/bevy_wave_collapse) that you could use to combine all your meshes into a single large mesh, currently allows you to offset the meshes when you add them, but you have to rotate them before you add them, there is also an option to remove duplicate vertexes, if you have any questions I'm happy to help, but it allows me in my game to render 1000's of meshes into chunks I have a video about it here https://youtu.be/-YDg8WpJmHw

Stats

Basic bevy_wave_collapse repo stats
1
11
4.9
about 1 year ago

PhaestusFox/bevy_wave_collapse is an open source project licensed under Apache License 2.0 which is an OSI approved license.

The primary programming language of bevy_wave_collapse is Rust.


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