Any way to draw hundreds of thousands of 3D objects?

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  • bevy_wave_collapse

    An implmentation of the waveform collapse algorithm for bevy. you can find out more and see the plugin in use on my yoytube channel

  • I made a crate called bavy_wave_collapse(https://github.com/PhaestusFox/bevy_wave_collapse) that you could use to combine all your meshes into a single large mesh, currently allows you to offset the meshes when you add them, but you have to rotate them before you add them, there is also an option to remove duplicate vertexes, if you have any questions I'm happy to help, but it allows me in my game to render 1000's of meshes into chunks I have a video about it here https://youtu.be/-YDg8WpJmHw

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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