Any way to draw hundreds of thousands of 3D objects?

This page summarizes the projects mentioned and recommended in the original post on /r/bevy

Our great sponsors
  • SonarLint - Clean code begins in your IDE with SonarLint
  • InfluxDB - Collect and Analyze Billions of Data Points in Real Time
  • Mergify - Updating dependencies is time-consuming.
  • bevy_wave_collapse

    An implmentation of the waveform collapse algorithm for bevy. you can find out more and see the plugin in use on my yoytube channel

    I made a crate called bavy_wave_collapse( that you could use to combine all your meshes into a single large mesh, currently allows you to offset the meshes when you add them, but you have to rotate them before you add them, there is also an option to remove duplicate vertexes, if you have any questions I'm happy to help, but it allows me in my game to render 1000's of meshes into chunks I have a video about it here

  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • SonarLint

    Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts